Posted by: elliesy - Wednesday, April 19, 2017 6:57:27 AM
PLease help me generals..:D . . . Happy modding..:D

Posted by: acidbrain - Wednesday, April 19, 2017 7:05:30 AM
MaxSimultaneousOfType = 5

Posted by: elliesy - Wednesday, April 19, 2017 7:22:21 AM
[quote=acidbrain;144364]MaxSimultaneousOfType = 5[/quote] Tnx you Sir acidbrain i see in the Factionunit.ini under the comment ; ***DESIGN parameters *** . . Tnx again i try it ..:D . . salute to all modders ..... :D[+1]

Posted by: elliesy - Wednesday, April 19, 2017 8:09:13 AM
[img=http://i.imgur.com/RCgCteb.png]Tnx Sir acidbrain it's really works ..:D [/img]. . . i'am curious about your modding where it is..:D . . thank you happy modding to all ..:D

Posted by: mr_hymn_ - Wednesday, April 19, 2017 9:55:01 AM
I would remove it so you can build as many as you can or add this code [code] Behavior = VeterancyGainCreate ModuleVet_01 StartingLevel = HEROIC End [/code] all of your jarmenkell will start with max rank or rank 3 heroric stage.

Posted by: elliesy - Thursday, April 20, 2017 2:26:40 AM
[quote=Mr_Hymn_;144371]I would remove it so you can build as many as you can or add this code [code] Behavior = VeterancyGainCreate ModuleVet_01 StartingLevel = HEROIC End [/code] all of your jarmenkell will start with max rank or rank 3 heroric stage.[/quote] Sir how about sniping ability no time limit no charging i see in your youtube channel

Posted by: mr_hymn_ - Thursday, April 20, 2017 2:40:06 AM
Very easy. Just search your jarmenkell weapon in weapon.ini and set this [code] DelayBetweenShots = 100 ClipSize = 0 ClipReloadTime = 0 [/code] This will be OP however you still need to target each tank for him to shoot. in my case is different because I am set the second weapon for him to shoot freely. Change this in Jarmenkell weaponset [code] Weapon = PRIMARY GLAJarmenKellRifle Weapon = SECONDARY GLAJarmenKellVehiclePilotSniperRifle AutoChooseSources = SECONDARY NONE [/code] to [code] Weapon = PRIMARY GLAJarmenKellRifle Weapon = SECONDARY GLAJarmenKellVehiclePilotSniperRifle AutoChooseSources = PRIMARY FROM_SCRIPT FROM_AI DEFAULT_SWITCH_WEAPON AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI WeaponLockSharedAcrossSets = Yes [/code] He will shoot freely at vehicles and infantry once you get him to guard and fire on the move.