Posted by: elliesy - Wednesday, April 19, 2017 6:57:27 AM
PLease help me generals..:D
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Happy modding..:D
Posted by: acidbrain - Wednesday, April 19, 2017 7:05:30 AM
MaxSimultaneousOfType = 5
Posted by: elliesy - Wednesday, April 19, 2017 7:22:21 AM
[quote=acidbrain;144364]MaxSimultaneousOfType = 5[/quote]
Tnx you Sir acidbrain i see in the Factionunit.ini
under the comment ; ***DESIGN parameters ***
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Tnx again i try it ..:D
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salute to all modders ..... :D[+1]
Posted by: elliesy - Wednesday, April 19, 2017 8:09:13 AM
[img=http://i.imgur.com/RCgCteb.png]Tnx Sir acidbrain it's really works ..:D [/img].
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i'am curious about your modding where it is..:D
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thank you happy modding to all ..:D
Posted by: mr_hymn_ - Wednesday, April 19, 2017 9:55:01 AM
I would remove it so you can build as many as you can or add this code
[code]
Behavior = VeterancyGainCreate ModuleVet_01
StartingLevel = HEROIC
End
[/code]
all of your jarmenkell will start with max rank or rank 3 heroric stage.
Posted by: elliesy - Thursday, April 20, 2017 2:26:40 AM
[quote=Mr_Hymn_;144371]I would remove it so you can build as many as you can or add this code
[code]
Behavior = VeterancyGainCreate ModuleVet_01
StartingLevel = HEROIC
End
[/code]
all of your jarmenkell will start with max rank or rank 3 heroric stage.[/quote]
Sir how about sniping ability no time limit no charging i see in your youtube channel
Posted by: mr_hymn_ - Thursday, April 20, 2017 2:40:06 AM
Very easy. Just search your jarmenkell weapon in weapon.ini
and set this
[code]
DelayBetweenShots = 100
ClipSize = 0
ClipReloadTime = 0
[/code]
This will be OP however you still need to target each tank for him to shoot. in my case is different because I am set the second weapon for him to shoot freely.
Change this in Jarmenkell weaponset
[code]
Weapon = PRIMARY GLAJarmenKellRifle
Weapon = SECONDARY GLAJarmenKellVehiclePilotSniperRifle
AutoChooseSources = SECONDARY NONE
[/code]
to
[code]
Weapon = PRIMARY GLAJarmenKellRifle
Weapon = SECONDARY GLAJarmenKellVehiclePilotSniperRifle
AutoChooseSources = PRIMARY FROM_SCRIPT FROM_AI DEFAULT_SWITCH_WEAPON
AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI
WeaponLockSharedAcrossSets = Yes
[/code]
He will shoot freely at vehicles and infantry once you get him to guard and fire on the move.