Posted by: elliesy - Monday, April 17, 2017 10:56:05 AM
Team 4 " GU " = GLA + USA Team 5 " GC " = GLA + CHINA Team 6 " UC " = USA + CHINA But i don't know how..:D . . Happy modding Generals..:D

Posted by: mr_hymn_ - Monday, April 17, 2017 9:28:49 PM
Yes you can. You can even use a new name. You have to edit the player template to see a new team. Myself made "USA Experiment" Faction. Where all units are modified and named "Subject" or "Object" follow by 3-4 randomly digits.

Posted by: elliesy - Monday, April 17, 2017 10:13:26 PM
But how can i start? Sir my mind is scrumble.. . . . i don't know why i became a Captain here when my mind is scrumble...

Posted by: mr_hymn_ - Monday, April 17, 2017 11:08:41 PM
I won't recommend much of making a new faction because as far as I know there is a bug or glitch with it. My new USA Experiment faction will cause UI to crash. I could do stuff like usual but all the buttons and UI screen is flipping everywhere on the screen. And I don't know why I can't use my own special power for my own faction. game crash every time.

Posted by: elliesy - Tuesday, April 18, 2017 12:14:53 AM
[quote=Mr_Hymn_;144318]I won't recommend much of making a new faction because as far as I know there is a bug or glitch with it. My new USA Experiment faction will cause UI to crash. I could do stuff like usual but all the buttons and UI screen is flipping everywhere on the screen. And I don't know why I can't use my own special power for my own faction. game crash every time.[/quote] i think we need to check a some mod like requiemlux for reference

Posted by: mr_hymn_ - Tuesday, April 18, 2017 12:19:33 AM
I did it. I forgot to edit controlbarscheme.ini to make it work. Now everything works properly. Still confusing in a wnd files that contain so many numbers...

Posted by: AdrianeMapMaker - Wednesday, April 19, 2017 7:13:02 AM
Making new Faction .... I made it already "Philippine Faction", It worked but modding the script of ai that be used in skirmish ... you cant (im not sure[stuck_out_tongue] ) because changing an script with a modded .big will probably caused the worldbuilder to crash [Runtime error ++++ ...] :banghead: [img]https://s17.postimg.org/wg0t2avr3/Select_the_Country.png[/img] But ... adding a new unit wont crash the wb by using another name of ini file (like MyNewUnit.ini - Directory In .Big ... Data\INI\Object\Here) Try To use This Logic ...