Posted by: mr_hymn_ - Friday, April 14, 2017 11:18:02 AM
I made my own turret. Texture talk about it later.
Whatever side I am rotating to. The gun always pitch that way and I don't know why.
[img]http://i.imgur.com/DLCIFno.png[/img]
In RenX
[img]http://i.imgur.com/0Yk1wq5.png[/img]
As I imported the Laser turret from Laser general. My turret pointing in a same direction same axis and everything. Is something wrong in coding?
[img]http://i.imgur.com/ntDJPSm.png[/img]
[code]
Behavior = AIUpdateInterface ModuleTag_06
Turret
TurretTurnRate = 180 // turn rate, in degrees per sec
TurretPitchRate = 180
AllowsPitch = Yes
NaturalTurretPitch = 45
GroundUnitPitch = 0
MinPhysicalPitch = -20
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
MinIdleScanInterval = 250 ; in milliseconds
MaxIdleScanInterval = 250 ; in milliseconds
MinIdleScanAngle = 0 ; in degrees off the natural turret angle
MaxIdleScanAngle = 360 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon
MoodAttackCheckRate = 250
End
[/code]
None is telling me the axis. Please help.
Posted by: acidbrain - Friday, April 14, 2017 12:27:20 PM
The pivot from your turretel bone is pointing in the wrong direction...
Posted by: mr_hymn_ - Friday, April 14, 2017 2:07:05 PM
[quote=acidbrain;144216]The pivot from your turretel bone is pointing in the wrong direction...[/quote]
Yes it is. I did it. Thanks.
[img]http://i.imgur.com/hjFvpsX.jpg[/img]
Posted by: acidbrain - Friday, April 14, 2017 2:59:03 PM
[url=http://www.cnclabs.com/forums/cnc_postst5386_POLY-COUNTS----IMPORTANT.aspx][color=blue]Here[/color][/url] is a little hint for you, the magic word is poly, you can use a tiny box for your turretel instead of that poly heavy donut...:P
Posted by: mr_hymn_ - Friday, April 14, 2017 11:14:57 PM
Yep. Low poly is more important.
Posted by: mr_hymn_ - Friday, April 14, 2017 11:28:57 PM
I limited it like 4 of it because of it's OPness. This Giant turret is a size of command center. Slow traverse and high power consumption is what makes this turret has a huge drawbacks.
Posted by: acidbrain - Saturday, April 15, 2017 2:20:45 AM
I textured a rather big turret from [url=http://www.anus-panda.co.uk/][color=blue]anuspanda[/color][/url] some time ago, was a fun project but it took ages to texture the model.
[url=http://anuspanda.smallboytrackbikes.co.uk/images/models/buildings/1000-1500/GenericDefence1.jpg][color=blue]Here[/color][/url] is the model.
[img=http://s5.postimg.cc/njeqggkx3/Turret.png]Turret[/img]
Made it for an alpha general, love the alpha buildings especially the textures although only the base of the turret has alpha textures, the turret itself has patriotbattery textures as you can see.
I only have the default model, didnt make the damaged states because i was strugging with the damaged and snow textures, creating textures is not one of my strongest skills...
Your model looks pretty nice btw, i would scale it down a bit but thats just my opinion, maybe you can make a couple of different turrets so the model can be upgraded, something like the upgrading for the toxintractor or the quadcannon, 3 upgrades or something or maybe a choice between weapon range or damage with a heavier beam and a bit more advanced turret.
Greetz
Posted by: mr_hymn_ - Saturday, April 15, 2017 5:52:43 AM
Texturing is hardest part.
Posted by: elliesy - Saturday, April 15, 2017 6:04:29 AM
Can i used your stuff in generals 1 ..:D cool creations: Sir..
Posted by: mr_hymn_ - Saturday, April 15, 2017 7:36:25 AM
[quote=elliesy;144224]Can i used your stuff in generals 1 ..:D cool creations: Sir..[/quote]
Well then need a slightly changes because in General 1 doesn't have a laser beam gun though.
If you want it for firing a take gun that would be nice too.
Posted by: acidbrain - Sunday, April 16, 2017 12:27:32 AM
[quote=Mr_Hymn_;144226]General 1 doesn't have a laser beam gun though.[/quote]
You can add lasers to vanilla gens, i added the laser turret myself once...
Posted by: mr_hymn_ - Sunday, April 16, 2017 2:47:46 AM
Hmmm.... interesting. I will try to texturing it first and I will make another turret but firing a continuously tank shells like gattling gun but it will need a long reload for each batch.