Posted by: mr_hymn_ - Monday, April 10, 2017 11:31:30 AM
Right now I am new to modeling and soon will put in the textures. Please don't laugh I haven't use 3Ds Max for so long and it all rusty but it won't take long for me since I 3ds max book
[img]http://i.imgur.com/UVRLwva.jpg[/img]
From what I see I am making a base that will giving some protection from ground attacks to the vehicle but every time that tank went in. it doesn't went straight to the front of my vehicle pad but it's randomly angled. Anyone know?
The rest is ok.
Posted by: acidbrain - Monday, April 10, 2017 11:40:23 AM
Well i have been struggling with the same thing in the ranger camp, my first thought was to adjust the direction of the STATION bones but that didnt help, i wanted the soldiers to face different directions when they are inside the rangercamp but they all face the same direction eventhough i changed the direction of the STATION bones.
I dont think you can get the tank straight inside the digout, i hope im wrong though...
Greetz
Posted by: mr_hymn_ - Monday, April 10, 2017 1:21:34 PM
Hmmm then the only way is to build this thing separately?
I have a tank that can enter siege mode by itself and I am just simply build this thing over it? but that won't be so helpful isn't it. More like a decor instead.
Posted by: Zatsupachi - Tuesday, April 11, 2017 10:00:56 AM
Yeah. Using Firebase Logic on Vehicles causes them face random directions. There's nothing I know that can remedy this.
Siege Mode tanks, huh? What's your method? I use Combat Cycle Logic.
Posted by: mr_hymn_ - Tuesday, April 11, 2017 10:31:41 AM
[quote=Zatsupachi;144168]Yeah. Using Firebase Logic on Vehicles causes them face random directions. There's nothing I know that can remedy this.
Siege Mode tanks, huh? What's your method? I use Combat Cycle Logic.[/quote]
Siege mode tank is replace with another object I mean a tank but have it's own sandbag at the front and side more like digout and immobile however this is not I want it to b.