Posted by: SkyMix_RMT - Tuesday, January 31, 2017 7:24:45 PM
If I want to hide or show SubObjects for a specific object, how do I know what subobjects that particular object has available to be hidden/shown?
As in:
[code=plain]
Object ObjectName
Draw W3DModelDraw ModuleTag_01
DefaultConditionState
Model = [Model]
ShowSubObject = [sub object name(s)]
HideSubObject = [sub object name(s)]
[/code]
Posted by: klingondragon - Tuesday, January 31, 2017 7:26:53 PM
Open the W3D file and have a look.
Posted by: SkyMix_RMT - Tuesday, January 31, 2017 7:47:10 PM
I don't know why I didn't remember this, thanks klingon.
[img]http://i.imgur.com/Odfs2aq.png[/img]
This was better than I expected, now I also know what bones I can use! Wich is perfect for what I needed.
Just a quick question, could I make a, for instance, crusader chassis mounted with a quad cannon gun?
Posted by: Zatsupachi - Tuesday, January 31, 2017 9:07:00 PM
You want me to make a Franken-model for ya'?
Lazily, you can import the crusader's model, remove the turret and all attached bones to the turret, import the quad cannon, remove the chassis and all attached bones to the chassis then chain the quad cannon's turret to the crusader.
I issues with this is that you'll have to redo most of the bones.
EDIT:
I don't know if there's a public model for it, but I think there's a Quad Tank Model out there somewhere.
Posted by: zero hour mad map maker - Wednesday, February 1, 2017 7:24:16 AM
[quote=SkyMix_RMT;143342]
Just a quick question, could I make a, for instance, crusader chassis mounted with a quad cannon gun?[/quote]
You can do anything you want using your imagination [wink] (There are some limitations, but of course, that goes for every game...)
Posted by: AdrianeMapMaker - Wednesday, February 1, 2017 7:38:04 AM
Mr Zatsupachi Did you Know How To Put an Existing Model Ini In Another One ...
not By using The Logic of The Overlord putting an structure on his head ... i want my model will interact with just one ini?
model preview: [ATTACH]2016[/Attach]
Posted by: klingondragon - Wednesday, February 1, 2017 7:43:43 AM
Oh, that's what you wanted all this time. To merge the models.
Like the crusader/quad cannon mashup above.
Open both w3d files, attach the turret to the battleship.
Posted by: AdrianeMapMaker - Wednesday, February 1, 2017 7:48:01 AM
[b]yah thats right, Ive Done That Already But
Then What ,What Should i Put to My Ini ?
Need help[/b]
Posted by: klingondragon - Wednesday, February 1, 2017 10:29:29 AM