Posted by: AdrianeMapMaker - Thursday, January 26, 2017 5:07:18 AM
[b]Hey Guys I Already Use Some Shortcut ,Placing A Moded .Big File in Art Folder,Placing A MiniMod Big File In CnC Generals Data i Tried Many Possible Answer , It Didnt Work ... Or i Just Forgotten Something The One Who Only Works is Modding The Original Files. Need all Possible Answers [/b]

Posted by: acidbrain - Thursday, January 26, 2017 6:13:41 AM
Put your big file in the gameroot where the other big files are, i already explained it multiple times how to make the switch so not going to do it again... Greetz

Posted by: AdrianeMapMaker - Thursday, January 26, 2017 8:43:01 PM
[b]Thanks This Should Be Like This:The Directory of The Big :D\Command And Conquer Generals\Here The Directory For The Shortcut ":D\Command And Conquer Generals\generals.exe" -00MyMod.big .... By The Way , Still My MiniMod Doesn't Work In My WorldBuilder ,I Used This Settings The Directory of The Big File: Documents\Command and Conquer Generals Data\Here ;Not In Maps The Directory of The Shortcut: ":D\Command And Conquer Generals\generals.exe" -00MyMod.big Further Preview Soon After The Test[/b]

Posted by: acidbrain - Thursday, January 26, 2017 9:27:08 PM
Maybe the problem is in the big file, maybe you can upload it somewhere so we can check it out...

Posted by: AdrianeMapMaker - Thursday, January 26, 2017 10:46:25 PM
[b]ok i will do it ..... Wait Look like i found some [b]wrong[/b] with my big and now i correcting it,is this the correct path for my files take a look:[img]https://s6.postimg.org/dwjnbpadt/viewer_big.png [/img] But by the way this is what i placed in the big file[/b] [color=red]And Now i Am Going To Put The Shortcut Name ,What ? Should Be like This? "MyMod"[/color] [ATTACH]2014[/Attach]

Posted by: acidbrain - Friday, January 27, 2017 2:11:16 AM
I cant see that whole path of Data\Ini\Object but i get the impression that you put a .txt file in the big file instead of a .ini, if you want to make a .ini of a text file you right click the file and select Save As and put .ini behind the name, you know that you succeeded when there is a gear on you file icon, you can throw away the .txt file now. I got it to work btw [img=http://s5.postimg.org/dgvl9o73b/Wall01.png]Wall01[/img] I attached the big file i made... Now put that big file in your gameroot, select generals.exe, right click it and create a shortcut, cut/paste that shortcut on your desktop and right click it, select properties and add -mod Test.BIG to the target and see if you can find it in wb now... Greetz [ATTACH]2015[/Attach]

Posted by: AdrianeMapMaker - Friday, January 27, 2017 5:42:25 AM
[b]Thanks!!!!! What Name Should I Put in My Shortcut ;Did The Shortcut Name Matter? And For The Ini Thing i Just Forgot To Convert That Sowee. And Wait So The New Shortcut will Play This Mod ; And The Old ShortCut run The Original? And So; Did This Add On Mod Make My Game Un-connetable to others? and if i delete the Modded thing ,it Should be back ?[/b]

Posted by: acidbrain - Friday, January 27, 2017 6:19:10 AM
[quote=adrianemapmaker]What Name Should I Put in My Shortcut ;Did The Shortcut Name Matter?[/quote] Name doesnt matter, switch does matter [quote=adrianemapmaker]And For The Ini Thing i Just Forgot To Convert That Sowee.[/quote] I noticed...:P [quote=adrianemapmaker]And Wait So The New Shortcut will Play This Mod ; And The Old ShortCut run The Original?[/quote] just make a shortcut to generals.exe and leave the rest as it is... [quote=adrianemapmaker]And So; Did This Add On Mod Make My Game Un-connetable to others? and if i delete the Modded thing ,it Should be back ?[/quote] As long as the people you play with have the same files it shouldnt be a problem... Greetz

Posted by: AdrianeMapMaker - Friday, January 27, 2017 6:54:11 AM
[b]Thanks!!! How About The MiniMod ,Can You Do A Tutorial[/b]

Posted by: klingondragon - Friday, January 27, 2017 7:57:44 AM
[url=http://klingondragon.16mb.com/downloads/generals/instructions.txt]This tells you what to do.[/url] You should look at the multiple mod install instructions. Also, about it showing up in WB, it never will. WB loads the files from the gameroot.

Posted by: AdrianeMapMaker - Friday, January 27, 2017 8:05:30 AM
[b]Nice Thanks [color=red]So A Mod (Not a MiniMod) Doesnt Need Any Shortcut [/color] Edit: Nah.. I will Do it[/b]

Posted by: acidbrain - Friday, January 27, 2017 8:07:44 AM
[quote=klingondragon;143253] Also, about it showing up in WB, it never will. WB loads the files from the gameroot. [/quote] Klingon would you please be so kind to verify before you ventilate statements, i put the modded big file in the gameroot and it showed up in wb as the pic shows in my post... You would never be able to make a map with your mod if your statement was true...

Posted by: AdrianeMapMaker - Friday, January 27, 2017 8:09:28 AM
[quote=acidbrain;143256][quote=klingondragon;143253] Also, about it showing up in WB, it never will. WB loads the files from the gameroot. [/quote] Klingon would you please be so kind to verify before you ventilate statements, i put the modded big file in the gameroot and it showed up in wb as the pic shows in my post...[/quote] [b]That Answer is if for a minimod question not a mod[/b]

Posted by: acidbrain - Friday, January 27, 2017 8:18:34 AM
The method i use for years now is making copies of the gamefolder, i have multiple shortcuts on my desktop for different mods. If you make copies of the game folder you will always have a clean version of the game to play with online so if you want to play a minimod with your mate you just put the modded big file in the clean gameroot, make a shortcut to it and you are ready to go, it's a quick way of doing it and i have tested a sjitload of modded stuff online with this method...

Posted by: klingondragon - Friday, January 27, 2017 8:23:30 AM
There's no need to do that. You can put your mods in your documents and run them with separate shortcuts. They'll all run from the same gameroot, but the gameroot will be clean for online play.

Posted by: klingondragon - Friday, January 27, 2017 8:26:34 AM
[quote][quote]Also, about it showing up in WB, it never will. WB loads the files from the gameroot.[/quote] Klingon would you please be so kind to verify before you ventilate statements, i put the modded big file in the gameroot and it showed up in wb as the pic shows in my post... You would never be able to make a map with your mod if your statement was true...[/quote] What I said is true. A mod in someone's documents won't be loaded into WB because it's not in the game root. Would you please be so kind to verify before you try and correct me. [quote]i put the modded big file in the gameroot and it showed up in wb[/quote] Of course it did. But I'm not putting the big in the game root.

Posted by: acidbrain - Friday, January 27, 2017 8:38:06 AM
[quote=klingondragon] Also, about it showing up in WB, it never will. WB loads the files from the gameroot. [/quote] This statement is not true klingon and you can feel pissed now but that doesnt change the statement you made... [b]What klingondragon should have said[/b] Also, about it showing up in WB, it never will if you put the files in documents. WB loads the files from the gameroot so if you put the big file in there wb will load it. Greetz

Posted by: acidbrain - Friday, January 27, 2017 8:43:19 AM
[quote=klingondragon;143259]There's no need to do that. You can put your mods in your documents and run them with separate shortcuts. They'll all run from the same gameroot, but the gameroot will be clean for online play. [/quote] I understand that but if stuff doesnt show up in wb it's kinda hard to make a map for your mod isnt it klingie?

Posted by: klingondragon - Friday, January 27, 2017 11:04:31 AM
1. We were talking about it being in documents so my reply to that train of thought was correct. 2. If you want it to show up in WB, you: copy it to the game folder, use WB, delete the copy, play with the mod. Completely duplicating your game folder is just a waste of disk space.

Posted by: acidbrain - Friday, January 27, 2017 11:18:41 AM
[quote=klingondragon;143264] Completely duplicating your game folder is just a waste of disk space. [/quote] If you are lazy and i am then it is horrible to update a big file ever time you change something in your mod, i always mod in Art and Data folders because it saves time, when im done i put all the sjit in a big file... I have a whole row of shortcuts to mods and wb's, i even have double shortcuts to the game so i can choose between scriptdebugger or normal mode. And when it comes to diskspace, well we life in a terrabyte harddisk era dude, whats the problem...:P Both our methods work...

Posted by: klingondragon - Friday, January 27, 2017 11:25:34 AM
That's the same as how I mod. But I just use the one game folder. You can copy those folders out when you want to play online. Yes both work. And they both have advantages and disadvantages. However It should be made clear that there are options. [quote]And when it comes to diskspace, well we life in a terrabyte harddisk era dude, whats the problem...:P[/quote]Keep in mind, some people on these forums live in developing countries where disk space may be at a premium. Or like me are using older laptops and computers, with quite small hard drives. The laptop I'm using is about 7 years old.

Posted by: AdrianeMapMaker - Friday, January 27, 2017 11:29:53 PM
Update Guys: I Tried To Use generals For my Mod [b]Without Using Any Shortcut And Its Working[/b] Properly: [b]Should I Use a Shorcut For Just An AddOn Mod?[/b] [b]Preview:[/b] [img]https://s6.postimg.org/6uqb38w5t/firstmod.png[/img]

Posted by: klingondragon - Saturday, January 28, 2017 7:10:32 AM
It all depends what you're trying to do with it.

Posted by: AdrianeMapMaker - Saturday, January 28, 2017 9:58:22 PM
[b]Should i Do A Shortcut for an Addon Mod Only? Yes or No? Its Just an Addon Model ,If it HardCoded and the whole game is moded it will be ,Yes?[/b]

Posted by: klingondragon - Sunday, January 29, 2017 8:12:08 AM
It depends. If you play online: use the shortcut. Play with the normal shortcut online and your nodded shortcut to play with that map. Other than that, it doesn't matter. What kind of mod it is doesn't matter either. You could put a total conversion mod in your documents and run it with a different shortcut. You could put a tiny mod which just changes a single line of code in the game root. It's your decision. Also: Hardcoding means changing things in the game engine that can't be done with normal modding. I'm pretty sure you're not doing that.

Posted by: AdrianeMapMaker - Monday, January 30, 2017 5:44:50 AM
[b]Personal question:but did you use shortcuts ,in your mods?[/b]

Posted by: klingondragon - Monday, January 30, 2017 7:30:35 AM
I used to. When I was playing online. I had about 6 different shortcuts, each with a different mod I'd made. Now I don't. If I play with a mod; it's usually temporary (something I'm creating, or something I'm testing), or it's tiny and doesn't conflict with anything else (like my mod which slightly changes the colours, so I have a nicer pink and purple). However, I am thinking about condensing the 4 big files of allstars and making a shortcut for that. And, when we finish it, I'll make a shortcut for the MCU mod. Basically: if it's a very big mod (and you want to play the normal game sometimes): Shortcut; if you have lots of mods : Shortcut; if it's a tiny mod (that will still let you play the game normally): gameroot.

Posted by: AdrianeMapMaker - Friday, February 3, 2017 3:53:15 AM
[b]New Need Help:[/b] Can you Pls Help Me To put The Music Into My Vgen this is the Attachments: Thanks In Advance Edit: Icant Upload My Attachments But Here Is The ConFig -Music Name C_PH01 -Music Length 1:50 -Muic Directory Data\Audio\Tracks\Here -Ini Name MyMusic.ini -Ini Directory Data\INI\Here -INI MusicTrack Game_PH_01 Filename = C_Ph01.mp3 End

Posted by: klingondragon - Friday, February 3, 2017 8:57:30 AM
Don't call it 'MyMusic.ini'. add your code to the bottom of EA's music ini file.

Posted by: AdrianeMapMaker - Friday, February 3, 2017 10:32:33 PM
So .... Edit Existing File .... OR Copy The Existing File Then Just Put The Code There ,And Put in To the Big ... I Am sure it will Override the existing file?

Posted by: klingondragon - Saturday, February 4, 2017 9:33:52 AM
Extract the existing file. Edit that. Place it in a new big with the path 'Data/INI/[File Name]'. Make sure the big comes first alphabetically (the game opens and reads the big files in alphabetical order). This will override the existing file, [b]but that's the point[/b]. When you mod, you're changing how the game works.

Posted by: AdrianeMapMaker - Saturday, February 4, 2017 10:06:31 PM
[b];--------Replacing Bunch Of Ini; But i want to add only-------------- Method of Klingon So just copy for a backup then -Replacing Them Using The Big Then Just bump Them By Using Their Old Names Right Limitation: -None ; i think Method of Acidbrain: I Look At Method Of Acid -He just add them to the big then add new unique name for the ini Limitation: -Cant Override Some Files[/b]

Posted by: klingondragon - Sunday, February 5, 2017 7:59:42 AM
You can't use your own names. The game will only read INI files with certain names (unless they are in the object folder. All files in the object folder are read, whatever their name.). The big archive can have any name you want, as long as it comes first alphabetically.

Posted by: klingondragon - Sunday, February 5, 2017 7:59:43 AM
You can't use your own names. The game will only read INI files with certain names (unless they are in the object folder. All files in the object folder are read, whatever their name.). The big archive can have any name you want, as long as it comes first alphabetically.

Posted by: klingondragon - Sunday, February 5, 2017 7:59:44 AM
You can't use your own names. The game will only read INI files with certain names (unless they are in the object folder. All files in the object folder are read, whatever their name.). The big archive can have any name you want, as long as it comes first alphabetically.

Posted by: klingondragon - Sunday, February 5, 2017 7:59:47 AM
You can't use your own names. The game will only read INI files with certain names (unless they are in the object folder. All files in the object folder are read, whatever their name.). The big archive can have any name you want, as long as it comes first alphabetically.

Posted by: AdrianeMapMaker - Monday, February 6, 2017 3:54:04 AM
Woah Now I know Now Thats Why AcidBrain Did That Thanks... By the way kindly delete all the extra messages that you sent ,kinda spamming