Posted by: Swedishmeat07 - Sunday, January 15, 2017 2:25:11 PM
Hi! I am curious about remaster Generals ZH on Tiberium wars engine. As it is only a upgraded version of Generals engine (SAGE). This might be possible right? I think the community would love to have a Generals remastered with new graphics, new weather, new maps etc. Nothing that affects gameplay. And i know, people might say, if you want a graphics mod, just download Generals Enhanced or something like that, but the thing is, there's stuff that affects gameplay there so the answer is no. And no, i don't wanna build new graphics by modding current generals engine. Tiberium Wars has a great worldbuilder and graphics. Compared to Red Alert 3, Red Alert 3 graphics sucks compared to tiberium wars. Anyone else interested in this? [smile]

Posted by: CommieDog - Tuesday, January 17, 2017 11:32:48 AM
One thing that might be tricky is the Dozer mechanic. The dozer logic in the hard code was removed for TW (though the module for it still exists). If you don't mind a little wonkiness though, it should work just fine.

Posted by: Mjjstral - Thursday, January 26, 2017 8:29:19 AM
It is absolutely possible now to make a dozer that behaves like in generals. This can be achieved via extensive use of lua scripts. The logic will look like this: 1. You place the building preview/construction side via normal build menu. 2. We can issue a move to coordinate command to the dozer that owns the repective build menu, so that it approaches the con side. 3. We track the coordinate of the dozer, if it reaches the construction side, we trigger the dozer and building construction animation and the sound effects. 4. As soon as the building time expires, the "construction side object" gets deleted and the actual building gets spawned on that position. Done. All the necessary lua code and the know how is available now [url=http://www.moddb.com/mods/mjjstral/downloads/meta-mod-2]here[/url]. For further assistance or other tricky problems you can contact me.

Posted by: CommieDog - Thursday, January 26, 2017 4:45:00 PM
Sounds cool. I'll have to check that out later.