Posted by: AdrianeMapMaker - Thursday, December 8, 2016 3:12:55 AM
Did Ea Create A Supposed Landing Gear In Vanilla Generals ?
Ive Seen A Mission In Gla In ZeroHour That Are Chinook are landed for 3 to 5 sec for An Ending scene .... let says i want that thing for my intro[wink]
Can you help me with these thanks!!!
Posted by: acidbrain - Thursday, December 8, 2016 5:29:16 AM
You can use the JETEXHAUST conditonstate for the landing gear...
Posted by: AdrianeMapMaker - Tuesday, December 20, 2016 1:17:57 AM
and where do i find this ini thing? where ?
edit:
Oops i found it thanks ..
Posted by: AdrianeMapMaker - Tuesday, December 20, 2016 1:34:57 AM
ConditionState = JETEXHAUST
; exhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
Is This Make My Chinooks land For a Seconds?
Posted by: AdrianeMapMaker - Friday, January 6, 2017 9:21:36 PM
need an answer pls
Posted by: acidbrain - Saturday, January 7, 2017 7:13:27 AM
The JETEXHAUST state is used by jets i dont think you can use it for helo's...
Here is an example of landing gear for a jet, it is a seperate draw module.
[code=plain]
Draw = W3DModelDraw ModuleTag_02 ;landing gear
DefaultConditionState
Model = SOMEJET_LGEAR
ShowSubObject = LGEAR01 LGEAR02 LGEAR03
TransitionKey = TRANS_IdleNormal
End
ConditionState = JETEXHAUST
Model = SOMEJET_LGEAR
HideSubObject = LGEAR01 LGEAR02 LGEAR03
TransitionKey = TRANS_FlyingNormal
End
;The transition between idle and flying
TransitionState = TRANS_IdleNormal TRANS_FlyingNormal
Model = SOMEJET_LGEAR
;Animation for landing gear, landing gear going in
Animation = SOMEJET_LGEAR.SOMEJET_LGEAR
AnimationMode = ONCE
End
;The transition between flying and idle
TransitionState = TRANS_FlyingNormal TRANS_IdleNormal
Model = SOMEJET_LGEAR
;Animation for landing gear, landing gear going out
Animation = SOMEJET_LGEAR.SOMEJET_LGEAR
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 20.0 20.0
End
End
[/code]
Greetz