Posted by: AdrianeMapMaker - Thursday, December 8, 2016 3:12:55 AM
Did Ea Create A Supposed Landing Gear In Vanilla Generals ? Ive Seen A Mission In Gla In ZeroHour That Are Chinook are landed for 3 to 5 sec for An Ending scene .... let says i want that thing for my intro[wink] Can you help me with these thanks!!!

Posted by: acidbrain - Thursday, December 8, 2016 5:29:16 AM
You can use the JETEXHAUST conditonstate for the landing gear...

Posted by: AdrianeMapMaker - Tuesday, December 20, 2016 1:17:57 AM
and where do i find this ini thing? where ? edit: Oops i found it thanks ..

Posted by: AdrianeMapMaker - Tuesday, December 20, 2016 1:34:57 AM
ConditionState = JETEXHAUST ; exhaust ParticleSysBone = Wingtip01 JetContrail ParticleSysBone = Wingtip02 JetContrail End Is This Make My Chinooks land For a Seconds?

Posted by: AdrianeMapMaker - Friday, January 6, 2017 9:21:36 PM
need an answer pls

Posted by: acidbrain - Saturday, January 7, 2017 7:13:27 AM
The JETEXHAUST state is used by jets i dont think you can use it for helo's... Here is an example of landing gear for a jet, it is a seperate draw module. [code=plain] Draw = W3DModelDraw ModuleTag_02 ;landing gear DefaultConditionState Model = SOMEJET_LGEAR ShowSubObject = LGEAR01 LGEAR02 LGEAR03 TransitionKey = TRANS_IdleNormal End ConditionState = JETEXHAUST Model = SOMEJET_LGEAR HideSubObject = LGEAR01 LGEAR02 LGEAR03 TransitionKey = TRANS_FlyingNormal End ;The transition between idle and flying TransitionState = TRANS_IdleNormal TRANS_FlyingNormal Model = SOMEJET_LGEAR ;Animation for landing gear, landing gear going in Animation = SOMEJET_LGEAR.SOMEJET_LGEAR AnimationMode = ONCE End ;The transition between flying and idle TransitionState = TRANS_FlyingNormal TRANS_IdleNormal Model = SOMEJET_LGEAR ;Animation for landing gear, landing gear going out Animation = SOMEJET_LGEAR.SOMEJET_LGEAR AnimationMode = ONCE_BACKWARDS AnimationSpeedFactorRange = 20.0 20.0 End End [/code] Greetz