Posted by: AdrianeMapMaker - Thursday, November 10, 2016 12:53:27 AM
This should be easy i just want to make civilian Building?[img]http://previewcf.turbosquid.com/Preview/2014/07/08__07_27_56/Screenshot_01.jpg3e1a93a1-8010-4092-ab2c-49d0a81de0ddOriginal.jpg[/img]

Posted by: klingondragon - Thursday, November 10, 2016 12:04:53 PM
I can't help you with the model but a unit is quite simple. Easiest way is to copy the code of another unit then change the name and swap the models. Then choose your modules and edit the other parameters (build cost, prerequisites, command set, etcetera).

Posted by: zero hour mad map maker - Thursday, November 10, 2016 12:06:22 PM
C&C Labs has the perfect resources and tools to get you started! [grin] [url=http://www.cnclabs.com/modding/generals/skinning-3d-models-in-gmax.aspx]Here[/url] [url=http://www.cnclabs.com/modding/generals/]And Here![/url]

Posted by: AdrianeMapMaker - Friday, November 11, 2016 12:17:43 AM
Thanks Yall If I done the model Just Help with Me to Coding ha? Dang!! the RenX Have a Virus Lol What Program/Software Did You Use In This Website to Import to .Tga File All i see in the internet is OnlineConverter To Tga Lol New:Edit: I Have the all Requirements GMax Tga Converter ChiLiskinner

Posted by: AdrianeMapMaker - Friday, November 11, 2016 2:44:47 AM
New where Do I extract The files from A .Big File Using the Final Big

Posted by: Zatsupachi - Friday, November 11, 2016 5:56:35 AM
Yes

Posted by: AdrianeMapMaker - Friday, November 11, 2016 6:09:55 AM
Zatsupachi where do i find the texture that i need ? from the Texture.Big??? and if it is ..where do i extract them in the Gmax Folders Where in Gmax? [b]Notice-able Question[/b] :if I extract a File from a Big File -the content you extract ,it will not erase from the game? -when i extract a file from a .Big file ,do i need to give it back to original folder?

Posted by: klingondragon - Friday, November 11, 2016 8:34:49 AM
As long as you leave the big file where it is, it doesn't matter where you extract the files to. I would suggest you extract everything to a folder in your documents. I have a folder in my documents which has every file from every big file. If you want to edit a file COPY it to the game folder with the same directory tree it had in the big and edit it there.

Posted by: AdrianeMapMaker - Friday, November 11, 2016 8:41:09 PM
My First try : Using Gmax ; How Nice Yall ???, And Now My problem is where do i find the texture for it [b][/b] even [b]Where do i put my new model[/b] , Im Sure This Need Coding Or something [ATTACH]1963[/Attach]

Posted by: AdrianeMapMaker - Saturday, November 12, 2016 8:13:13 PM
Need Help With The Coding , What should i Use in This [b]CivilianBuildingModel[/b] Can you post The code For the buildings Pls Notice-able Question : Do i need to Do 3 Separated Models For 100% ,50% and the 25% Health??Need Tutorial Pls

Posted by: klingondragon - Saturday, November 12, 2016 8:24:24 PM
EA used at least 12 models for each building (but that doesn't mean you actually have to make them all). As for the coding side, create a new file in Data/INI/Object and make sure it has the .ini extension. Then copy an object from one of the original files (found in INIZH.big) to this new folder. Modify whatever you need to. Your new object is in the game. In order to actually build it you'll need a command button to build it in the command set of the factory. Few people will actually do work for you, they prefer to guide you so you can do it for yourself in the future. If, when I first attempted to mod the game, I had been given the code I needed, I wouldn't now be able to create whole factions.

Posted by: AdrianeMapMaker - Saturday, November 12, 2016 9:17:29 PM
[quote=klingondragon;141701].ini extension.[/quote] where do i find this one?? [quote=klingondragon;141701] As for the coding side, create a new file in Data [/quote] In Generals(without any expansion) The Data folder that you've said had folders named [b]"Script,Water plane,Cursors,English,Movies"[/b] look like this is a wrong directory fo generals without any expansion pack [ATTACH]1966[/Attach]

Posted by: AdrianeMapMaker - Saturday, November 12, 2016 9:54:39 PM
Guys look : [b]Found in Ini For Misc_Man_Made[/b] Guys can you explain some of those so i can convert it to my models in this ini What is this- [color=green]W3DModelDraw ModuleTag_01[/color] -> what is this ,how can i do this ?? [color=green]DefaultConditionState[/color] ->what is this ,what is it for ?? [code=cpp] ;------------------------------------------------------------------------------ Object ChainLinkFence01 ; *** ART Parameters *** Draw = W3DModelDraw ModuleTag_01 DefaultConditionState Model = PMWallChn1 End ConditionState = DAMAGED Model = PMWallChn1_D End AliasConditionState = REALLYDAMAGED AliasConditionState = RUBBLE End ; ***DESIGN parameters *** DisplayName = OBJECT:ChainLinkFence EditorSorting = MISC_MAN_MADE KindOf = IMMOBILE FORCEATTACKABLE CAN_SEE_THROUGH_STRUCTURE CLEARED_BY_BUILD FenceWidth = 27.35 ; Spacing used by the fence tool in worldbuilder. FenceXOffset = 0 ; Offset used by the fence tool in worldbuilder so corners line up. ; *** ENGINEERING Parameters *** Body = ActiveBody ModuleTag_02 MaxHealth = 1.0 InitialHealth = 1.0 End ; Shadow = SHADOW_VOLUME ; no shadow Behavior = ToppleUpdate ModuleTag_03 ToppleFX = FX_ChainLinkFenceTopple BounceFX = FX_ChainLinkFenceBounce ToppleLeftOrRightOnly = Yes BounceVelocityPercent = 20% ; chainlink fences should bounce a little (default: 30%) InitialAccelPercent = 3% ; fences accelerate faster than trees (default: 1%) End Behavior = SlowDeathBehavior ModuleTag_04 DeathTypes = NONE +TOPPLED SinkRate = 2 ; in Dist/Sec SinkDelay = 5000 DestructionDelay = 10000 End Behavior = DestroyDie ModuleTag_05 DeathTypes = ALL -TOPPLED End Geometry = BOX GeometryMajorRadius = 14.0 GeometryMinorRadius = 1.0 GeometryHeight = 10.0 GeometryIsSmall = No End [/code] [b] Guys look like i found the ini that i need -Not exactly "is there a way a misc_man_made can be conditioned for snow model when i put it in the world [/b] [b]Just like this ini for a CivillianBuilding[/b] ; Snow ConditionState = SNOW Model = CBQuonset1_S End ConditionState = DAMAGED SNOW Model = CBQuonset1_DS End ConditionState = REALLYDAMAGED SNOW Model = CBQuonset1_ES End

Posted by: klingondragon - Sunday, November 13, 2016 8:14:44 AM
Have you any experience coding in any language? Because it seams you're having difficulty with some quite simple things. Find a model that has the condition states you want and copy that. (Replacing the model with your own).

Posted by: AdrianeMapMaker - Sunday, November 13, 2016 8:32:32 AM
oh oops how about the W3DModelDraw ModuleTag_01 what is this a model , texture of the model or both?

Posted by: klingondragon - Sunday, November 13, 2016 9:53:42 AM
That line starts the module that holds the models.

Posted by: AdrianeMapMaker - Monday, November 14, 2016 4:33:08 AM
To Zatsupachi: the picture attached just inspect it i already said this but i will repeat i only download the Renx ui not the Renx Program [ATTACH]1967[/Attach]

Posted by: rey - Monday, November 14, 2016 7:28:54 AM
probably i say nothing useful, but you started from wrong direction. with questions "what is this/what is that" you'll won't make proper unit/building. models cost nothing without code. if you never tried to modify units in ZH to understand basics of its .ini, objects and modules inside structure, i can't see how can you do smt utterly new - meant to make unit/structure from scratch, you really need to know lots of things.

Posted by: klingondragon - Monday, November 14, 2016 7:50:45 AM
I've had a look at all the threads you've started and there's a common theme: You know nothing about modding. I suggest you look at the various tutorials on this site and others. Creating an entirely new unit is clearly outside your level of ability. (even an experienced modder would find it daunting)

Posted by: acidbrain - Monday, November 14, 2016 8:48:46 AM
[quote=rey;141722]probably i say nothing useful, but you started from wrong direction. with questions "what is this/what is that" you'll won't make proper unit/building. models cost nothing without code. if you never tried to modify units in ZH to understand basics of its .ini, objects and modules inside structure, i can't see how can you do smt utterly new - meant to make unit/structure from scratch, you really need to know lots of things.[/quote] [quote=klingondragon;141723]I've had a look at all the threads you've started and there's a common theme: You know nothing about modding. I suggest you look at the various tutorials on this site and others. Creating an entirely new unit is clearly outside your level of ability. (even an experienced modder would find it daunting)[/quote] You´re both right, first try to walk before you run, I've been modding gens for quite some time now and I still don't know everything, the hardest part is making models , I've made some myself and it takes a sjitload of time to learn to work with gmax/renx, the game is pretty old now and there are hardly any people left to ask for help and the few that are still around are usually busy with other things...Making models is not something you can explain easy, you just have to experiment and try until it works, that's how I did it... Greetz

Posted by: AdrianeMapMaker - Saturday, November 19, 2016 12:08:40 AM
look like its time to experiment with ... by myself ,now, but still i will ask some of my questions here

Posted by: AdrianeMapMaker - Monday, January 16, 2017 5:38:08 AM
[color=red][size=7][u][b]Update for the topic[/b][/u][/size][/color] Any One that doesn't have any RenegadeModTool gamepack for the Generals and Zero hour Your free too download it in The First page :[b]That's a Certified Zero Virus by AvastAntivirus Software[/b] Info:All of the Copy of RenegadeModTool Gamepack for gmax had a Virus,Even in Our Website (cnclabs.com) i found a way to delete the virus using a antivirus software,Go use it now for modeling using gmax.

Posted by: renaissance - Tuesday, January 17, 2017 11:54:43 PM
The RenX installer's virus may have been a false positive. I'll send you my copy from many years ago and maybe we can check that one too?

Posted by: acidbrain - Wednesday, January 18, 2017 12:33:22 AM
[quote=renaissance;143043]The RenX installer's virus may have been a false positive. I'll send you my copy from many years ago and maybe we can check that one too?[/quote] I also got a virus warning with GData, maybe the file on the site can be exchanged with the cleaned one from adraine, maybe you can sticky this thread, adriane put some effort in it to provide us with a non virus download...

Posted by: AdrianeMapMaker - Wednesday, January 18, 2017 4:51:37 AM
[quote=acidbrain;143045] I also got a virus warning with GData, maybe the file on the site can be exchanged with the cleaned one from adraine, maybe you can sticky this thread, adriane put some effort in it to provide us with a non virus download...[/quote] Maybe we can do another thread for the download . it seems the topic is so o.p. and wait in the [b]Renegade mod tool[/b]Download i also put the [b]w3d importer[/b] there so you don't need to replace something or download something in the site [b]"simply a bundle pack"[/b] [b]Noticed:[/b] i try to click the gmax link in the site its directing me in the wrong place but same site (turbosquid) ,But then Gmax link in Infantry modeling tutorial have the right link ,we should advise our webmaster here .(Simply Noticed when i Experimenting the virus of the renx[joy] .)

Posted by: renaissance - Wednesday, January 18, 2017 11:24:05 AM
[quote=acidbrain;143045][quote=renaissance;143043]The RenX installer's virus may have been a false positive. I'll send you my copy from many years ago and maybe we can check that one too?[/quote] I also got a virus warning with GData, maybe the file on the site can be exchanged with the cleaned one from adraine, maybe you can sticky this thread, adriane put some effort in it to provide us with a non virus download...[/quote] Sometimes there are components to an exe that are assumed malicious when they're not. Giventhat the installer is so "outdated" it's possible there might be a line of code or action that is no longer common and is attributed to viruses. My copy has been offline for the last 7 years so if it returns the same result, we're either talking about a long time issue or a false positive. That's why I wanted to test my copy - curiosity more than anything else.

Posted by: Annihilationzh - Wednesday, January 18, 2017 11:30:10 AM
[quote=renaissance;143051]Sometimes there are components to an exe that are assumed malicious when they're not. Giventhat the installer is so "outdated" it's possible there might be a line of code or action that is no longer common and is attributed to viruses. My copy has been offline for the last 7 years so if it returns the same result, we're either talking about a long time issue or a false positive. That's why I wanted to test my copy - curiosity more than anything else.[/quote] Just to support this, I have an auto-clicker that gets falsely detected as a virus because it controls the mouse input. I also have a script that injects into a process that gets falsely identified as a virus. Programs that behave similarly to a virus are very often falsely flagged.

Posted by: klingondragon - Wednesday, January 18, 2017 11:35:47 AM
And I've created viruses that none of the anti-virus software I know of has ever found them (they are too simple, yet they can do considerable damage).

Posted by: renaissance - Wednesday, January 18, 2017 5:03:07 PM
Here are my copies of RenX and Gmax EDIT - I kept getting an error so I stuck them on my cloud RenX: [url=https://mega.nz/#!Adcw3aCa!defm5bmdxOBCIGToOJ3HbH1HA93EgKVelZ7RK2OW50E]https://mega.nz/#!Adcw3aCa!defm5bmdxOBCIGToOJ3HbH1HA93EgKVelZ7RK2OW50E [/url] Gmax: [url=https://mega.nz/#!hQMAWL7I!85fItlrNI8CE1xauc4-eM2kEMYX7UCUbDLm--bxBK8o]https://mega.nz/#!hQMAWL7I!85fItlrNI8CE1xauc4-eM2kEMYX7UCUbDLm--bxBK8o[/url]