Posted by: Battery556 - Wednesday, November 9, 2016 12:16:57 AM
This has been driving me mad.
Im trying to create a multiplayer map whereby whoever starts in start position 1 gets the paradrop ability straight away.
If possible id like to give them the use of the ability 6/7 times and then they have to wait for the timer as you would normally have to.
(im trying to build a DDAY landing multiplayer map)
I tried to make the units appear by using reinforcements and have them paradropped in but this just didn't work at all and I decided it would be more fun for the player to be able to select where the dropzone would be.
Any ideas?
Any help is greatly appreciated!
Posted by: klingondragon - Wednesday, November 9, 2016 1:00:22 AM
it should be possible as a civilian paradrop followed by a team transfer.
Then again multiplayer maps can mess up all kinds of stuff.
Posted by: LordWizz - Thursday, February 23, 2017 2:52:41 AM
[quote=Battery556;141581]This has been driving me mad.
Im trying to create a multiplayer map whereby whoever starts in start position 1 gets the paradrop ability straight away.
If possible id like to give them the use of the ability 6/7 times and then they have to wait for the timer as you would normally have to.
(im trying to build a DDAY landing multiplayer map)
I tried to make the units appear by using reinforcements and have them paradropped in but this just didn't work at all and I decided it would be more fun for the player to be able to select where the dropzone would be.
Any ideas?
Any help is greatly appreciated![/quote]
Yoo mate, you still need/want to know how to do this?
LordWizz~
Posted by: Battery556 - Thursday, February 23, 2017 12:11:11 PM
Hey LordWizz, if you have a solution im all ears! :)
Posted by: klingondragon - Thursday, February 23, 2017 12:41:45 PM
You could just have a script:
[code=plain]
If {
ThisPlayer enters area
}
Then {
Unlock Paradrop for that player
}
[/code]
If you give it "Deactivate on success", it should do it just the once.
You could also use a map.ini to change the special power so that it only takes a few seconds to recharge and use another script to take away the special power after a fixed amount of time
Posted by: LordWizz - Thursday, February 23, 2017 12:58:00 PM
[quote=Battery556;143650]Hey LordWizz, if you have a solution im all ears! :)[/quote]
https://i.gyazo.com/67ca5f5644de2ae8151385431b2327ec.png
https://i.gyazo.com/8ab74c6f201f0a78d8779eaa24b0fec1.png
https://i.gyazo.com/672e0316d646d60d928b32efaa4439df.png
Sorry i don't know how to post images xD
But anyway do you mean this ??? [Look to the images]
=]
LordWizz~
Posted by: Battery556 - Thursday, February 23, 2017 1:01:27 PM
Well that looks about right! - I remember trying something similar however in multiplayer games it didnt appear to work - have you had success with this in multiplayer and/or skirmish?
I will have a play with it soon :)
Posted by: acidbrain - Friday, February 24, 2017 4:01:22 AM
Try to use the player0-player7 method...
[code=plain]
***IF***
player0 has startposition 1
***THEN***
give player0 paradrop ability
[/code]
Posted by: AdrianeMapMaker - Friday, February 24, 2017 4:14:48 AM
[quote][b]Sorry i don't know how to post images xD[/b][/quote]
Try To Use The [b]Postimage.org[/b] Then Use The [b]Button[/b] Insert Image
Posted by: klingondragon - Friday, February 24, 2017 6:32:17 AM
Or, since you have the URL, use [img] bb code tags.
Posted by: LordWizz - Friday, February 24, 2017 9:17:27 AM
[quote=acidbrain;143655]Try to use the player0-player7 method...
[code=plain]
***IF***
player0 has startposition 1
***THEN***
give player0 paradrop ability
[/code]
[/quote]
Oh nice solution =D
Posted by: LordWizz - Friday, February 24, 2017 9:18:43 AM
[quote=adrianemapmaker;143656]
[quote][b]Sorry i don't know how to post images xD[/b][/quote]
Try To Use The [b]Postimage.org[/b] Then Use The [b]Button[/b] Insert Image
[/quote]
TY I'll try it out ^^
[size=7][color=red][i][b]Edit:[/b][/i][/color][/size]
[size=7][size=7][b]Testing..... =P[/b][/size][/size]
[center][url=https://postimg.org/image/i3v64m77x/][img]https://s22.postimg.org/6rikmtyj5/IMG_20141103_191027.jpg[/img][/url][/center]
[size=8][b][center]XDDDDDDDD[/center][/b][/size]
[size=9][b]Yaaaay it worked =] TYSM ^^[/b][/size]
Posted by: LordWizz - Friday, February 24, 2017 9:20:09 AM
[quote=KlingonDragon;143658]Or, since you have the URL, use [img] bb code tags. [/quote]
I think i already tried that, but it didn't show up correctly with Gyazo =[
Posted by: klingondragon - Friday, February 24, 2017 3:48:26 PM
[img]https://i.gyazo.com/67ca5f5644de2ae8151385431b2327ec.png[/img]
Works fine.
If you click quote, you can see the code I used.
Posted by: LordWizz - Friday, February 24, 2017 3:52:47 PM
[quote=Klingondragon;143663][img]https://i.gyazo.com/67ca5f5644de2ae8151385431b2327ec.png[/img]
Works fine.
If you click quote, you can see the code I used.[/quote]
Oohhhhh XD i'm just.... never using forums =P i will learn it hahaha
Posted by: klingondragon - Friday, February 24, 2017 4:03:20 PM
The codes are very simple. [url=http://www.cnclabs.com/forums/cnc_help_index.aspx?faq=bbcodes]This[/url] should help.
Posted by: LordWizz - Friday, February 24, 2017 4:25:45 PM
[quote=Klingondragon;143665]The codes are very simple. [url=http://www.cnclabs.com/forums/cnc_help_index.aspx?faq=bbcodes]This[/url] should help.[/quote]
Oh nice, and thanks =]
and uhmm the link in your signature is dead =[
Oops i found a dead Link...
[center][url=https://postimg.org/image/ftqtikxk1/][img]https://s16.postimg.org/fgzfcefad/deadlink.png[/img][/url][/center]
Posted by: klingondragon - Friday, February 24, 2017 4:45:35 PM
It's the free server I use. It's not very reliable. Seems to be working at the moment.