Posted by: shj - Thursday, November 3, 2016 11:20:45 AM
Hey Guys, Just coming back to ZH after a break and trying to edit damage and radius of the China Nuke, and I cant for the life of me find it! Can someone please point me in the right direction? I was also wondering is it possible to increase the duration of the Particle beam? Thanks in Advance guys! [+1]

Posted by: Zatsupachi - Thursday, November 3, 2016 2:56:58 PM
1) For Nuke, it's not on Weapon.ini. Go to WeaponObjects.ini Go find NuetronMissile. Damage Numbers are located under NeutronMissileBehavior. 2) For Particle Cannon, just go find any version of the building from any of the USA generals. It's usually AmericaParticleCannonUplink. Go to ParticleUplinkCannonUpdate module. From there you can change the TotalFiringTime it's on milliseconds.

Posted by: Annihilationzh - Thursday, November 3, 2016 3:14:27 PM
Look up NeutronMissile in WeaponObjects.ini. It's ModuleTag_06 Here's an example of a modified nuke. It'll take out a GLA command center and the GLA hole. [code=plain] Behavior = NeutronMissileSlowDeathBehavior ModuleTag_06 DestructionDelay = 3501 ScorchMarkSize = 320 FXList = FX_Nuke Blast1Enabled = Yes Blast1Delay = 580 ;in milliseconds Blast1ScorchDelay = 100 ;in milliseconds Blast1InnerRadius = 60.0 ;objects inside this get the full damage Blast1OuterRadius = 60.0 ;objects inside this get some of the full damage Blast1MaxDamage = 2000.0 ;damage within inner radius of blast Blast1MinDamage = 2000.0 ;always do at least this much damage to objects Blast1ToppleSpeed = 0.5 ;higher #'s topple faster Blast1PushForce = 10.0 ;higher #'s push more Blast2Enabled = Yes Blast2Delay = 660 ;in milliseconds Blast2ScorchDelay = 180 ;in milliseconds Blast2InnerRadius = 90.0 ;objects inside this get the full damage Blast2OuterRadius = 90.0 ;objects inside this get some of the full damage Blast2MaxDamage = 2000.0 ;damage within inner radius of blast Blast2MinDamage = 2000.0 ;always do at least this much damage to objects Blast2ToppleSpeed = 0.45 ;higher #'s topple faster Blast2PushForce = 8.0 ;higher #'s push more Blast3Enabled = Yes Blast3Delay = 720 ;in milliseconds Blast3ScorchDelay = 260 ;in milliseconds Blast3InnerRadius = 120.0 ;objects inside this get the full damage Blast3OuterRadius = 120.0 ;objects inside this get some of the full damage Blast3MaxDamage = 2000.0 ;damage within inner radius of blast Blast3MinDamage = 2000.0 ;always do at least this much damage to objects Blast3ToppleSpeed = 0.42 ;higher #'s topple faster Blast3PushForce = 6.0 ;higher #'s push more Blast4Enabled = Yes Blast4Delay = 850 ;in milliseconds Blast4ScorchDelay = 340 ;in milliseconds Blast4InnerRadius = 150.0 ;objects inside this get the full damage Blast4OuterRadius = 150.0 ;objects inside this get some of the full damage Blast4MaxDamage = 2000.0 ;damage within inner radius of blast Blast4MinDamage = 2000.0 ;always do at least this much damage to objects Blast4ToppleSpeed = 0.40 ;higher #'s topple faster Blast4PushForce = 6.0 ;higher #'s push more Blast5Enabled = Yes Blast5Delay = 1000 ;in milliseconds Blast5ScorchDelay = 420 ;in milliseconds Blast5InnerRadius = 180.0 ;objects inside this get the full damage Blast5OuterRadius = 180.0 ;objects inside this get some of the full damage Blast5MaxDamage = 2000.0 ;damage within inner radius of blast Blast5MinDamage = 2000.0 ;always do at least this much damage to objects Blast5ToppleSpeed = 0.38 ;higher #'s topple faster Blast5PushForce = 6.0 ;higher #'s push more Blast6Enabled = Yes Blast6Delay = 1180 ;in milliseconds Blast6ScorchDelay = 500 ;in milliseconds Blast6InnerRadius = 260.0 ;objects inside this get the full damage Blast6OuterRadius = 260.0 ;objects inside this get some of the full damage Blast6MaxDamage = 500.0 ;damage within inner radius of blast Blast6MinDamage = 500.0 ;always do at least this much damage to objects Blast6ToppleSpeed = 0.35 ;higher #'s topple faster Blast6PushForce = 4.0 ;higher #'s push more Blast7Enabled = Yes Blast7Delay = 999999 ;in milliseconds, don't do the damage wave Blast7ScorchDelay = 620 ;in milliseconds Blast7OuterRadius = 210.0 ;objects inside this get some of the full damage Blast8Enabled = Yes Blast8Delay = 999999 ;in milliseconds, don't do the damage wave Blast8ScorchDelay = 700 ;in milliseconds Blast8OuterRadius = 210.0 ;objects inside this get some of the full damage Blast9Enabled = Yes Blast9Delay = 999999 ;in milliseconds, don't do the damage wave Blast9ScorchDelay = 800 ;in milliseconds Blast9OuterRadius = 210.0 ;objects inside this get some of the full damage OCL = MIDPOINT OCL_NukeRadiationField End Geometry = CYLINDER GeometryIsSmall = Yes GeometryMajorRadius = 7.0 GeometryHeight = 60.0 End[/code]

Posted by: zero hour mad map maker - Friday, November 4, 2016 7:22:23 AM
I didn't even know you could do that! Now that's just awesome, man I should really look into modding ZH......

Posted by: klingondragon - Friday, November 4, 2016 11:13:39 AM
You can do quite a lot modding, there are some limits but there's enough wriggle room to create entirely new factions, a working navy and shipyard, new campaigns. really the limit is in the actual units.

Posted by: Annihilationzh - Friday, November 4, 2016 2:59:54 PM
[quote=Zero Hour Mad Map Maker;141488]I didn't even know you could do that! Now that's just awesome, man I should really look into modding ZH......[/quote] I get the feeling this might surprise you a little more. https://youtu.be/cbSkx34vnYY

Posted by: zero hour mad map maker - Friday, November 4, 2016 5:20:21 PM
[quote=Annihilationzh;141497][quote=Zero Hour Mad Map Maker;141488]I didn't even know you could do that! Now that's just awesome, man I should really look into modding ZH......[/quote] I get the feeling this might surprise you a little more. https://youtu.be/cbSkx34vnYY[/quote] OH MY GOSH! [open_mouth] [open_mouth] [open_mouth] You're exactly right lol. That's EPIC! You know, as I was thinking that if I get really good at modding some time in the distant future, I would make something along those lines xD. Except in my version it was just nukes on the scud storm base. WOW just wow........ That makes me want to make a boss general in which you have to destroy him before he launches that massive super weapon!

Posted by: klingondragon - Friday, November 4, 2016 5:22:40 PM
changing the scud to nukes could probably be done In about 3 lines of code.