Posted by: ryan4022 - Saturday, October 22, 2016 7:55:45 PM
Before I start, I'm going to say what it isn't: -It isn't modified versions of the game -All games are patched up to 1.04, again no modifications are added. -Both computers are on the same OS -Both computers have the map file -The map does not contain a map.ini file. So I made a map using the world builder for C&C GZH, and I am using the "local player" variable in the map. I know this isn't liked in the multiplayer realm and it is the reason why I am getting mismatches in the LAN server; however, it is essential that I use "local player" because it does what I need it too. My question is, is there an alternative to "local player"? (which "this player's enemy" in the civilian folder will not work because I need it to do multiple players, not just the host. Unless there is another way to go about it where it transfers to more than just the host.) OR Is there a way to disable the mismatch checker? Because again, no one has modified clients, it's just the map. Any help is great, thanks!

Posted by: acidbrain - Sunday, October 23, 2016 4:53:54 AM
Study the player0-player7 method of scripting. [url=http://www.cnclabs.com/forums/default.aspx?g=posts&t=5045][color=blue]Here[/color][/url] and [url=http://www.cnclabs.com/forums/cnc_postst9675_Skirmish-Maps--assigning-buildings-or-units-to-a-player.aspx][color=blue]Here[/color][/url] you can find some more info on the subject... Greetz

Posted by: klingondragon - Sunday, October 23, 2016 9:11:33 AM
Why create a second topic with exactly the same question?