Posted by: AdrianeMapMaker - Monday, October 3, 2016 6:04:28 AM
Did you have any [b]Carpet Bomber INI here can you post it here[/b] and [b]what script should i do[/b] to use this thing?

Posted by: Annihilationzh - Monday, October 3, 2016 7:57:59 AM
[quote=adrianemapmaker;141193]Did you have any [b]Carpet Bomber INI here can you post it here[/b] and [b]what script should i do[/b] to use this thing? [/quote] I'm guessing you're trying to add the carpet bomber to vanilla generals? This is the map.ini code used in the China mission that provides a carpet bomb: [code=plain]CommandSet ChinaAirfieldCommandSet 1 = Command_ConstructChinaJetMIG 2 = Command_UpgradeChinaAircraftArmor 9 = Command_CarpetBomb 10 = Command_UpgradeChinaMines 12 = Command_Sell End Object ChinaAirfield AddModule Behavior = OCLSpecialPower ModuleTag_Override01 SpecialPowerTemplate = SuperweaponCarpetBomb OCL = SUPERWEAPON_CarpetBomb CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE End End End[/code]

Posted by: AdrianeMapMaker - Tuesday, October 4, 2016 5:28:53 AM
[quote][b]vanilla generals[[/b]/quote] -what is that? but first thanks bro, can you change this to an [b]CommandCenter of Usa[/b] then also available at [b]Usa airfield[/b]? or just on a CommandCenter look like this can do a large mess on my map? -[b]do we need a script to click this new ability?[/b]

Posted by: CommieDog - Tuesday, October 4, 2016 10:57:30 AM
[quote=adrianemapmaker;141201][quote][b]vanilla generals[[/b]/quote] -what is that?[/quote] "Vanilla Generals" refers to the game as originally released plus patches, as opposed to Generals with the Zero Hour expansion pack.

Posted by: klingondragon - Tuesday, October 4, 2016 11:23:27 AM
It can also mean zh with no mods. It depends who uses the phrase.

Posted by: AdrianeMapMaker - Tuesday, October 4, 2016 11:48:08 PM
thanks all of you guys!! i have now a new Carpet Bomber but another question can you change it to [b]Usa CommandCenter[/b] just like this? is this correct? {i dont know the usa commandcenter ini eh[joy] } [code=csharp]CommandSet UsaCommandCenterCommandSet 1 = Command_ConstructUsaVehicleDozer 9 = Command_CarpetBomb 10 = Command_RallyPoint 12 = Command_Sell End Object UsaCommandCenter AddModule Behavior = OCLSpecialPower ModuleTag_Override01 SpecialPowerTemplate = SuperweaponCarpetBomb OCL = SUPERWEAPON_CarpetBomb CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE End End End[/code] this is my first time so dont judge me haha[joy] and now im curious about ini's hehe ,look like i wanna go for some more [b]"this game is big a sandbox"[/b] [b]note:[/b] i cant use my finalbig program look like its destroyed or something

Posted by: Annihilationzh - Wednesday, October 5, 2016 8:42:04 AM
This should work. I might have missed something though. [code=csharp]CommandSet AmericaCommandCenterCommandSet 1 = Command_ConstructAmericaDozer 9 = Command_CarpetBomb 10 = Command_RallyPoint 12 = Command_Sell End Object AmericaCommandCenter AddModule Behavior = OCLSpecialPower ModuleTag_Override01 SpecialPowerTemplate = SuperweaponCarpetBomb OCL = SUPERWEAPON_CarpetBomb CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE End End End[/code] FYI, it won't appear as a sidebar shortcut. [quote]this is my first time so dont judge me haha[/quote] That was a great first attempt. [quote]and now im curious about ini's hehe ,look like i wanna go for some more [b]"this game is big a sandbox"[/b][/quote] Map.ini code is unbelievably glitchy. So modding is much easier to start off with. [quote][b]note:[/b] i cant use my finalbig program look like its destroyed or something[/quote] You'll likely have to reinstall it then.

Posted by: AdrianeMapMaker - Thursday, October 6, 2016 5:23:10 AM
[quote=Annihilationzh;141214] FYI, it won't appear as a sidebar shortcut. [/quote] what do you mean by that ... and wait sir..question if we erase kind of command button in ini , it will be also disappear in the game ?

Posted by: Annihilationzh - Thursday, October 6, 2016 7:18:34 AM
[quote=adrianemapmaker;141219]what do you mean by that ...[/quote] The buttons on the right of the screen that allow you to launch super powers without clicking on the command center, scud storm, etc [quote=adrianemapmaker;141219]and wait sir..question if we erase kind of command button in ini , it will be also disappear in the game ?[/quote] Yes when modding. No with Map.ini.

Posted by: AdrianeMapMaker - Friday, October 7, 2016 5:49:54 AM
[quote=Annihilationzh;141220]what do you mean by that ... The buttons on the right of the screen that allow you to launch super powers without clicking on the command center, scud storm, etc [/quote] ohh , Yah ive seen that in the new expansion pack [quote=Annihilationzh;141220] Yes when modding. No with Map.ini.[/quote] i just noticed ive forgot to put the command_SpySatellite (if its the ini command spelling) [b]is it ok[/b]??

Posted by: AdrianeMapMaker - Saturday, October 8, 2016 4:32:50 AM
any one ?

Posted by: AdrianeMapMaker - Wednesday, November 23, 2016 5:13:20 AM
[code=cpp]SpecialPower SuperweaponCarpetBomb Enum = SPECIAL_CARPET_BOMB ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_CarpetBomb PublicTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End[/code] Is this all i need in a map for my Ai to fire a Command_Carpet bomb need more code that will help Need any Help right now