Posted by: AdrianeMapMaker - Wednesday, September 14, 2016 2:31:24 AM
[b]Can you please answer all these questions in this topic[/b]
[b]-that might help other modders or player[/b]
Posted by: AdrianeMapMaker - Wednesday, September 14, 2016 2:32:37 AM
[b]How to build a team that will be used for 100 times or more?[/b]
by what?
[b]-changing maximum quantity
-use scripts and change ..seconds of deployment and click the box[/b]
Posted by: AdrianeMapMaker - Wednesday, September 14, 2016 2:34:48 AM
[b]Can you post a code here of these unit pls
a terrorist
a policeman
a ranger
a humvee
or just say to me where can i see all of those in game folders.[/b]
Posted by: UTD^Force - Wednesday, September 14, 2016 5:13:36 PM
[quote=adrianemapmaker;141027][b]Can you post a code here of these unit pls
a terrorist
a policeman
a ranger
a humvee
or just say to me where can i see all of those in game folders.[/b][/quote]
You'll have to download [url=http://www.cnclabs.com/downloads/downloader.aspx?id=240]FinalBIG[/url] and then open a file called INIZH.BIG with that program, and select extract all, then extract to either generals folder or the data folder.
Then for the terrorist code, search in the GLAUnits.ini (As far as I remember :) the ranger is in USAUnits.ini (Units or Infantry). And the HumV in USAvehicle.ini.
As for the policeman, I think it's CivlianSOMETHING.ini.
Good luck, enjoy it.
INIZH.BIG is found the the zero hour directory.
If you are doing it the vanilla generals, it will be called INI.BIG.
I can't post the codes as I don't have CnC on this PC :)
Posted by: UTD^Force - Wednesday, September 14, 2016 5:14:29 PM
[quote=adrianemapmaker;141026][b]How to build a team that will be used for 100 times or more?[/b]
by what?
[b]-changing maximum quantity
-use scripts and change ..seconds of deployment and click the box[/b][/quote]
Try learning this one from the mission maps.
Posted by: AdrianeMapMaker - Wednesday, September 14, 2016 6:44:59 PM
[b]another question[/b]
[b]how can you delete a fog for a second then it will back[/b]
for a mission that will need camera that need a scene
Posted by: UTD^Force - Friday, September 16, 2016 4:54:34 AM
[quote=adrianemapmaker;141045][b]another question[/b]
[b]how can you delete a fog for a second then it will back[/b]
for a mission that will need camera that need a scene [/quote]
I don't understand what do you mean by fog?
Posted by: AdrianeMapMaker - Friday, September 16, 2016 6:01:36 AM
THE BLACK FOG MAN THAT COVER THE MAP
Posted by: AdrianeMapMaker - Friday, September 16, 2016 6:20:15 AM
Need help on a [b]train that will spawn and gone[/b] after unloading some civilians to rescued by the helicopters
[b]Main objective[/b]
train will gone in map using censored-area
train will spawn in a waypoint
[b]if this is right scripts , need a comment[/b]
[unit]spawn-"named unit" on a "team" on a "waypoint"
[unit]follow exactly a waypoint {after it spawned}
[unit]kill a specific unit {after it enters the area}
[b]in
**if**[/b]
[unit]enters an area
Posted by: AdrianeMapMaker - Saturday, September 17, 2016 2:03:22 AM
anyone?
Posted by: UTD^Force - Friday, September 23, 2016 3:32:58 PM
[quote=adrianemapmaker;141050]THE BLACK FOG MAN THAT COVER THE MAP[/quote]
Scripting - Actions if true - map - shroud or reveal. As I remember.
Posted by: AdrianeMapMaker - Monday, September 26, 2016 5:33:49 AM
.question1
What [b]script[/b] is for those [b]skirmish ai[/b] that ai will capture a [b]capture-able building[/b] in [b]far location[/b] coz my ai doesn't capture any capture-able buildings in far location only near location?
.question2
what [b]script[/b] is for those [b]skirmish ai[/b] will garrison a specific building in a far or near location?
Posted by: jman - Tuesday, October 25, 2016 9:45:00 AM
For garrison buildings
unit > garrison > specific building (needs to be named unit type of building) or nearby building (near to the unit location
For capturing , not sure, maybe use ability,
unit > command button > use ability on unit, or object but the ability window is empty in my worldbuilder
Posted by: AdrianeMapMaker - Thursday, October 27, 2016 6:46:37 AM
ini. problems
this is my second attempt to modify my ini the [b]carpet bomber ini[/b], i using the first version of general that doesn,t have any expansion pack
i have questions if i just missed to place a command button in a ini it will crash the game???
just like this "ive forgot to place the spy satellite command button"
[code=csharp]CommandSet AmericaCommandCenterCommandSet
1 = Command_ConstructAmericaDozer
9 = Command_CarpetBomb
10 = Command_RallyPoint
12 = Command_Sell
End
Object AmericaCommandCenter
AddModule
Behavior = OCLSpecialPower ModuleTag_Override01
SpecialPowerTemplate = SuperweaponCarpetBomb
OCL = SUPERWEAPON_CarpetBomb
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
End
End[/code]
i already test this one it doesn't work
what will i change or do
Posted by: zero hour mad map maker - Tuesday, November 1, 2016 7:22:46 PM
I'm not much use when it comes to modding, but have you checked for typos? Haha.