Posted by: marcusaurelius - Tuesday, May 31, 2016 8:23:45 PM
So I have been trying to make an extremely complex menu system using the GLA worker fake/real system. I need to know if it is possible to have a menu inside a menu and so on.
(I'll explain)
[Main Menu]
[Trees & Shrubs]
[Buildings]
[Misc Manmade]
[Misc Nature]
[System]
[Tech Buildings]
[Tree Menu]
[1]
[2]
[3]
[4]
[5]
[6]
[Back]
[Tree Menu 1]
[Oak]
[Willow]
[Maple]
[Oak Snow]
[Willow Snow]
[Maple Snow]
[Back to Tree Menu]
And so on. This will get extremely tedious, but I think it will make it easier to test objects, iron out glitches etc.
This will eventually be implemented in a complex sandbox mode that can occur before a skirmish where you can modify the map, add new objects such as trees and buildings and whatnot.
* It should be a valuable tool for modding too, as you can build objects that test different particle effects without having to ad it into a map using worldbuilder.
So I need help understanding the fake/real system and if that doesn't work, is there another way to make it work?
As of now the tool is implemented as an actual team, and is a super fast rock climbing forklift.
Anyways, it is great to be back, Thanks for all the help guys!