Posted by: marcusaurelius - Tuesday, May 31, 2016 8:23:45 PM
So I have been trying to make an extremely complex menu system using the GLA worker fake/real system. I need to know if it is possible to have a menu inside a menu and so on. (I'll explain) [Main Menu] [Trees & Shrubs] [Buildings] [Misc Manmade] [Misc Nature] [System] [Tech Buildings] [Tree Menu] [1] [2] [3] [4] [5] [6] [Back] [Tree Menu 1] [Oak] [Willow] [Maple] [Oak Snow] [Willow Snow] [Maple Snow] [Back to Tree Menu] And so on. This will get extremely tedious, but I think it will make it easier to test objects, iron out glitches etc. This will eventually be implemented in a complex sandbox mode that can occur before a skirmish where you can modify the map, add new objects such as trees and buildings and whatnot. * It should be a valuable tool for modding too, as you can build objects that test different particle effects without having to ad it into a map using worldbuilder. So I need help understanding the fake/real system and if that doesn't work, is there another way to make it work? As of now the tool is implemented as an actual team, and is a super fast rock climbing forklift. Anyways, it is great to be back, Thanks for all the help guys!