Posted by: Trillioner - Friday, May 20, 2016 10:55:11 AM
Hey there, a short while ago I created a map called "Greenlands" (downloadable). In this map I wanted to have the possibility to play with 4 online-player but they should be able to be replaced to an AI / a Skirmish player. Well, now there's a problem. [b]I've done everything from that site here: [/b] http://www.cnclabs.com/maps/generals/worldbuilder/tutorials/adding-ai-to-map.aspx And still, the AIs won't move or do anything. The Downloadlink for the map is here: http://www.file-upload.net/download-11596190/Greenlands.zip.html I hope that you can tell me what I did wrong. Sincerely, Trillioner

Posted by: bio138 - Saturday, May 21, 2016 3:32:45 PM
Welcome to the forums, For player 1 you had 3 way-points that were all Center1, Flank1, and Backdoor1. Making these 3 separate way-points solved the problem for me. It solved the problem for me. [ATTACH]1877[/Attach]

Posted by: Trillioner - Sunday, May 22, 2016 4:25:22 AM
It didn't work and what did you do with the Combat Zone?! The whole map is now lagging!

Posted by: bio138 - Sunday, May 22, 2016 12:26:43 PM
Strange, I didn't adjust CombatZone at all, all types of AI are working for me. Does the lag occur on other maps? I told my friend to try it out and he claims it worked fine as well. Try performing the fix yourself. All you need to change (at least for it to work for me) was for Player_1_Start, the three way-points inside are all Center1, Flank1, and Backdoor1. Change these to be separate way-points as you have for the other players.

Posted by: Trillioner - Sunday, May 22, 2016 3:27:17 PM
Sorry, it was my mistake. I moved the CombatZone and somehow it was moved out of the Skirmish World and so it created laggs. I redownloadet your map and now it's working. Thanks!