Posted by: Gameanater - Thursday, April 28, 2016 8:08:51 PM
I'm trying to give the Demolitions General's RPG Troopers the Tank Hunter's TNT ability, but whenever I click the button and hover over the target, the icon just says I can't place it there and does nothing.
Here's the code I've added to the RPG Trooper:
[code=plain] Behavior = SpecialAbility ModuleTag_TNT01
SpecialPowerTemplate = SpecialAbilityTankHunterTNTAttack
UpdateModuleStartsAttack = Yes
InitiateSound = TankHunterVoiceTNT
End
Behavior = SpecialAbilityUpdate ModuleTag_TNT02
SpecialPowerTemplate = SpecialAbilityTankHunterTNTAttack
StartAbilityRange = 5.0
PreparationTime = 0
SpecialObject = TNTStickyBomb
MaxSpecialObjects = 8
SpecialObjectsPersistWhenOwnerDies = Yes ;Charges are removed instantly when owner dies (nobody can detonate).
SpecialObjectsPersistent = Yes ;Charges are persistent till lifetime expires or owner detonates them.
UniqueSpecialObjectTargets = Yes ;This prevents multiple charges placed on the same object.
FleeRangeAfterCompletion = 100.0 ;Runs away after finishing ability
End
And the CommandSet code:
CommandSet Demo_GLAInfantryTunnelDefenderCommandSet
1 = Command_ChinaInfantryTankHunterTNTAttack
11 = Command_AttackMove
13 = Command_Guard
14 = Command_Stop
End
CommandSet Demo_GLAInfantryTunnelDefenderCommandSetUpgrade
1 = Command_ChinaInfantryTankHunterTNTAttack
2 = Demo_Command_TertiarySuicide
11 = Command_AttackMove
13 = Command_Guard
14 = Command_Stop
End
[/code]
Posted by: Annihilationzh - Friday, April 29, 2016 12:06:33 AM
I can't see anything wrong with what you've got there. The problem you have makes me think you've likely got a mix-up somewhere and the unit you're testing is not the one with the ability in it's code.
Posted by: Gameanater - Friday, April 29, 2016 9:35:49 AM
Well I looked, you're correct! I somehow managed to apply the code to the STINGER SOLDIER and not the RPG Trooper and didn't even notice! Silly me! XD