Posted by: Object941 - Wednesday, November 11, 2015 11:22:18 PM
I was trying to give some infantry units the ability to rappel from a helicopter and i (partially) succeed by simply adding the "CAN_RAPPEL" to the "Kindof" line in the engineering parameters of the units on the Infantry.ini file , now they can rappel but don't have the animation for it so they just awkwardly go down the rope in a weird T position ; i tried making them use the rappelling animation by copy-pasting this code from another unit that had the ability to rappel
; --- RAPPELLING ANIMATIONS
ConditionState = RAPPELLING
Animation = CIUNSL_SKL.CIUNSL_PHG
AnimationMode = LOOP
Flags = RANDOMSTART
TransitionKey = TRANS_Rappelling
End
AliasConditionState = MOVING RAPPELLING
TransitionState = TRANS_Rappelling TRANS_Stand
Animation = CIUNSL_SKL.CIUNSL_PTD
AnimationMode = ONCE
End
TransitionState = TRANS_Rappelling TRANS_StandInjured
Animation = CIUNSL_SKL.CIUNSL_PTD
AnimationMode = ONCE
End
It just made them assume an even weirder position when rappelling. So my question is , what do i need to do to give each one a proper rappelling animation?
Another question, how do i change the units that can be produced in a singleplayer map (mission from a campaign)?; im trying to make some late-game units to be buildable on a early mission and i managed to make the structures buildable by changing the "Buildable =" line on the map.ini file of the mission but they were unable to produce any units, there's no unit production buttons (only sell and rallypoint) when i click on them.
Posted by: Zatsupachi - Thursday, November 12, 2015 12:34:02 PM
this is a hard one.
You must make rappelling animations for the models you have-- animate the bones for it.
You do have 3d modelling experience, do you?
The rappelling animations for one unit, is mostly only made for that one unit.
Unless they somehow use the same bones to animate themselves(missile defenders and rpg troops?)
Posted by: Object941 - Friday, November 13, 2015 12:06:39 AM
[quote=Zatsupachi;138970]You do have 3d modelling experience, do you?[/quote]
Baby's first steps on RenX only; i know how to modify the files, import the W3D, where to get them, put them back to make them work,but no idea on how to make animations or even how to use the tools aside from rotating the model,selecting and pressing "Delete", recently removed some minor parts i didn't like from a unit and that's pretty much where my experience on 3d modeling ends.
Now this is basically ignorant bliss but how difficult can it be? i mean, isn't the model static as it goes down the rope?, you just need to give it the correct posture, right?.
Posted by: Zatsupachi - Friday, November 13, 2015 10:21:45 AM
I'm going to assume, yes.
Just give it the right posture.