Posted by: rey - Saturday, November 7, 2015 9:57:33 AM
i'm trying to modify a vehicle-healing unit. it uses object for field auto-heal: [quote] Behavior = AutoHealBehavior ModuleTag_Repair01 HealingAmount = 8.0 Radius = 150.0 HealingDelay = 400 StartsActive = Yes KindOf = VEHICLE ForbiddenKindOf = AIRCRAFT SkipSelfForHealing = No End[/quote]plan is to upgrade it to repair additionally buildings. i know i can just add STRUCTURE to KindOf but that's too bold = requirement for upgrade, or even better GP would be wonderful!(like Repair Rank2)

Posted by: Gameanater - Saturday, November 7, 2015 1:06:11 PM
Just copy the USA Ambulance's module. Boom, done. :D (Just remove "INFANTRY" in the untis it can heal)

Posted by: rey - Sunday, November 8, 2015 5:32:06 AM
i found only this block in INIZH.big [quote] Behavior = AutoHealBehavior ModuleTag_22 HealingAmount = 4 HealingDelay = 1000 ; msec Radius = 100.0f StartsActive = Yes KindOf = INFANTRY End Behavior = AutoHealBehavior ModuleTag_23 HealingAmount = 5 HealingDelay = 1000 ; msec Radius = 100.0f StartsActive = Yes KindOf = VEHICLE ForbiddenKindOf = AIRCRAFT SkipSelfForHealing = Yes End[/quote]but there is no upgrade dependance here(in Ambulance block at all). i changed respectively VEHICLE for 22 and STRUCTURE for 23, added TriggeredBy = Upgrade_name to ModuleTag_23 = no luck, unit repairs both from the start. yet, is it possible at all to make GP be required? [b]add:[/b] made it, StartsActive=Yes(need No) was the culprit. still can't make it be "triggered" by GP, RequiredScience = SCIENCE_name only 'causes crash.(

Posted by: matthewandnathan - Wednesday, November 25, 2015 2:33:13 AM
You might be able to have a gp grant the ability to buy an upgrade.

Posted by: rey - Wednesday, November 25, 2015 1:59:40 PM
yeah, already understood that there is only such uncomfortable way, not worth the effort./ (at least 4 .ini to modify)