Posted by: TiberianHistory - Monday, June 8, 2015 11:54:13 AM
I am having issues using the 'HelicopterSlowDeath' module, currently it spins very erratically and never actually hits the ground and disappears! I never modded Zero hour, so I have no experience using this module. It appears that some of the settings have changes, and it is also highly likely that a number of the entries are no longer needed. Can anyone help me? Has anyone used this in C&C3? (I know that it has been used in a couple of mods). Here is my code: I am using the 'NODCarryallLocomotor' (which has 'LocomotorWorksWhenDead = Yes'), because I am trying this module on a Helicopter based, vehicle transport. Thanks for any help!

Posted by: CommieDog - Monday, June 8, 2015 5:01:55 PM
My recommendation would be to look at how those C&C 3 mods use HelicopterSlowDeath module. I don't know of any units in the vanilla game that use it.

Posted by: TiberianHistory - Monday, June 8, 2015 10:07:11 PM
I have left a message for them, I will see if they get back to me.