Posted by: Mr_JAKH - Thursday, March 19, 2015 9:05:03 PM
Hello everyone! This mod is great! I've played it alot. Excellent work CnC Labs! The classic retro feel is over the edge. Really nice to re-live it again. But their are some things you should change in an upcoming patch or something, if you still working on it?. Anyway,-- what I wish to see in the patch would be an anti-air attack with missile-sub because they had it in the original version of C&C Red Alert and their is nothing to support sea units for the Soviets at the moment. The Allied should use their sink-bombs with Destroyers/Gun-boats more often, even if the submarines are not submerged in close-range to be more effective against submarines. It would give it a more tactical feel because I've noticed submarines are really effective at long-range to snipe out those pesky Allied boats at distance. Allied Destroyers always used sink-bombs in original Red Alert to attack submarines and I think it's worth to note, but enough of that! One more thing! Mammoth-tank should have more endurance. For at it seems at the moment, they can't handle anymore punch than an ordinary heavy-tank. For example: 5-6 medium tanks (1 or 2 had veteran-rank, same goes for Mammoth) took out 3 Mammoth-tank. I guess it's to weak for a legendary Mammoth tank(s) as it is for now. When I use steamroll tactics, I'm usually are more effective with Allies than Soviet and that is more they thing, but my most common Allied-style are chrono/sneaky-tactics, but it's fun to test different styles for each faction to see how effective they can be. This is a tremendous mod, Top-nr 1 for Red Alert III! [+1] [wink]

Posted by: Blbpaws - Wednesday, March 25, 2015 9:14:06 PM
Glad you like it! Unfortunately there aren't any plans for a patch.

Posted by: Mr_JAKH - Thursday, March 26, 2015 3:34:20 PM
Ok, if CnC Labs consider to make a patch in the future, then I should've mentioned it earlier that there's a bug too when you teleport (chronoshift ability) a tank in the water and they drop an infantry who only stands there sub-merged and can't do nothing! And if there are naval or air-units & so on nearby, they try to kill the infantry, but cannot because in some cases they are "immortal". This can be disturbing at some point. I've said it before:-- Don't forget the anti-air ability (had it in the original version of the game) with missile-sub for the Soviets! All-in all, the Allies & Soviet will have 3 anti-air units each if this patch will come to life. Soviet badly needs it in naval-warfare, especially on a "water map".-Seems fair to me![sunglasses] [grin]