C&C Labs Forums C&C Maps and Modding Generals: Maps and World Builder Granting all promotions at beginning of skirmish
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Posted by: bilbobags2 - Saturday, March 7, 2015 7:48:26 PM
Greetings,
Try as I might, I can't seem to figure this out.
Using Generals Zero Hour--it appears to "lock" at 7 points. I rank up the user at the beginning of the skirmish to 5-star general. Then, I tried to grant more points at the beginning of the round so all the special abilities from the general promotions could be selected--no luck. Never goes above 7.
Ok, well, I thought maybe I could just grant the player all the abilities straight-up. No--that doesn't seem to work either using the 'science' stuff.
[b]I feel like I'm making this way more difficult than it needs to be. Can someone assist? If I play as USA, I simply want all the USA general promotion stuff available at the start of a single-player skirmish.[/b]
Thanks!
Posted by: zero hour mad map maker - Saturday, March 7, 2015 8:47:23 PM
Have you tried using these scripts?
*** IF ***
True.
*** THEN ***
[???] Player '???' is given 0 Rank Levels.
*** IF ***
True.
*** THEN ***
[???] Player '???' set Science '???' availability to Science availability '???'.
*** IF ***
True.
*** THEN ***
[???] Player '???' is given 0 Rank Levels. (I assume this is one of them you tried?)
Posted by: bilbobags2 - Sunday, March 8, 2015 11:57:42 AM
I have tried both. Granting rank levels (although, more than 0. Not sure what 0 would do) and setting the sciences as available--this does nothing if there are no points to spend.
Posted by: zero hour mad map maker - Sunday, March 8, 2015 5:39:15 PM
hmmmmm, very interesting. I'm not sure XD I've never tried to do that in my map making. I only know how to remove/disable them XD (To think I've been map making for 7 years lol)
Hopefully someone else will give you a reasonable answer so you can have fun with that :) :) :) [+1] [+1]
Posted by: klingondragon - Sunday, March 8, 2015 6:44:29 PM
What I use (in missions so I'm not sure it will work in skirmish) is a simple if true then grant science??? To player ??? Script
Posted by: slird - Monday, March 23, 2015 3:50:26 PM
The way I did it was the way KlingonDragon suggested:
***IF***
TRUE
***THEN***
Player 'Player' is granted science 'science'
The only stipulation is that you have a command center on the map for the player. I put mine outside the border where it couldnt be seen.
This way all of your promotions (with thier respective buildings placed on the map, if applicable) are available to you at the start of the game.
Posted by: ComradeGeneral - Tuesday, March 24, 2015 1:32:07 PM
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SciencePurchasePointCost = -1
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Description = CONTROLBAR:ToolTipGLAScienceSCUDLauncher
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Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining
End
; --- LEVEL 3 POWERS ---
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Description = CONTROLBAR:ToolTipGLAScienceCashBounty
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; --- LEVEL 8 POWERS ---
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IsGrantable = Yes
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Description = CONTROLBAR:ToolTipGLAScienceSneakAttack
End
Science SCIENCE_GPSScrambler
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IsGrantable = Yes
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Description = CONTROLBAR:ToolTipScienceGPSScrambler
End
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:GPSScrambler
Description = CONTROLBAR:ToolTipScienceGPSScrambler
End
; --- LEVEL 3, Common to all sides ---
Science SCIENCE_EmergencyRepair1
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair1
Description = CONTROLBAR:ToolTipScienceEmergencyRepair
End
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair2
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End
Science SCIENCE_EmergencyRepair3
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair3
Description = CONTROLBAR:ToolTipScienceEmergencyRepair
End
; --- Can buy Emergency repair earlier ---
Science Early_SCIENCE_EmergencyRepair1
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair1
Description = CONTROLBAR:ToolTipScienceEmergencyRepair
End
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SciencePurchasePointCost = -1
IsGrantable = Yes
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair3
Description = CONTROLBAR:ToolTipScienceEmergencyRepair
End
;; -------------------------------------
;; AMERICA Sciences
;; -------------------------------------
; --- LEVEL 1 POWERS ---
Science SCIENCE_PaladinTank
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IsGrantable = Yes
DisplayName = SCIENCE:USAPaladin
Description = CONTROLBAR:ToolTipUSASciencePaladin
End
Science SCIENCE_StealthFighter
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IsGrantable = Yes
DisplayName = SCIENCE:USAStealthFighter
Description = CONTROLBAR:ToolTipUSAScienceStealthFighter
End
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USASpyDrone
Description = CONTROLBAR:ToolTipUSAScienceSpyDrone
End
; --- LEVEL 3 POWERS ---
Science SCIENCE_Pathfinder
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IsGrantable = Yes
DisplayName = SCIENCE:USAPathFinder
Description = CONTROLBAR:ToolTipUSASciencePathFinder
End
Science SCIENCE_Paradrop1
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop1
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_Paradrop2
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop2
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_Paradrop3
PrerequisiteSciences = SCIENCE_Paradrop2 SCIENCE_Rank3
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_A10ThunderboltMissileStrike1
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike1
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_A10ThunderboltMissileStrike2
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike2
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_A10ThunderboltMissileStrike3
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike3
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_SpectreGunshipSolo
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:ToolTipUSAScienceSpectreGunship
End
Science SCIENCE_SpectreGunship1
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
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End
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PrerequisiteSciences = SCIENCE_SpectreGunship1 SCIENCE_Rank3
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End
Science SCIENCE_SpectreGunship3
PrerequisiteSciences = SCIENCE_SpectreGunship2 SCIENCE_Rank5
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USASpectreGunship1
Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
End
Science SCIENCE_AirF_CarpetBomb
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaCarpetBomb
Description = CONTROLBAR:AirF_ToolTipUSAScienceCarpetBomb
End
; --- LEVEL 8 POWERS ---
Science SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USADaisyCutter
Description = CONTROLBAR:ToolTipUSAScienceDaisyCutter
End
Science SCIENCE_LeafletDrop
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:USALeafletDrop
Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop
End
Science Early_SCIENCE_LeafletDrop
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SciencePurchasePointCost = -1
IsGrantable = Yes
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Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop
End
Science SCIENCE_MOAB
PrerequisiteSciences = SCIENCE_AMERICA
SciencePurchasePointCost = 0; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
End
;; -------------------------------------
;; CHINA Sciences
;; -------------------------------------
; --- LEVEL 1 POWERS ---
Science SCIENCE_RedGuardTraining
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1
SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaRedGuardTraining
Description = CONTROLBAR:ToolTipChinaScienceRedGuardTraining
End
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DisplayName = SCIENCE:ChinaBattleMasterTraining
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End
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End
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaArtilleryTraining
Description = CONTROLBAR:ToolTipChinaScienceARtilleryTraining
End
; --- LEVEL 3 POWERS ---
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SciencePurchasePointCost = -1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaNukeLauncher
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End
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End
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End
; --- LEVEL 8 POWERS ---
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;; -------------------------------------
;; Tank General
;; -------------------------------------
; --- LEVEL 1 POWERS ---
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End
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End
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;------------------------------------------------------------
; Infantry General
;------------------------------------------------------------
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IsGrantable = Yes
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Description = CONTROLBAR:Infa_ToolTipChinaScienceInfantryParadrop
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IsGrantable = Yes
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Description = CONTROLBAR:ToolTipChinaScienceNukeDrop
End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; NEW AirF General SCIENCE ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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SciencePurchasePointCost = -1
IsGrantable = Yes
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Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
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Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science AirF_SCIENCE_A10ThunderboltMissileStrike3
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IsGrantable = Yes
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Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End[/code]