Posted by: Gameanater - Saturday, January 24, 2015 4:31:45 PM
I made this really awesome, highly detailed map called "Island of Conflict". it's got all that's needed for AI, a Center waypoint for each player, areas, CombatZone, etc... There's plently of space, so why doesn't the AI do anything on this map? :ashamed: [ATTACH]1645[/Attach]
Posted by: V - Saturday, January 24, 2015 4:38:33 PM
Hmm...
First, nice map!
Second, try deleting those StanHangars, they're a nice garrison but they might be preventing the AI from building.
Thirdly, you only have a CenterX waypoint for attacking. While I'm not sure about this, the AI might require all three waypoints to be able to attack. (CenterX, FlankX, BackdoorX.)
Might I also suggest some civilians and cars in your town on the center island? It would give GLA players some cars for their Terrorists and also give nice feel. I honestly miss civilians in Zero Hour. D:censored: n censorship.
Posted by: UTD^Force - Saturday, January 24, 2015 4:57:16 PM
You know V, you could make a great map reviewer.
Posted by: V - Saturday, January 24, 2015 4:58:44 PM
[quote=UTD^Force;135873]You know V, you could make a great map reviewer.[/quote]
Haha, between you, Gameanater, and SUPER-G, I think cnclabs already has enough of them. Thanks though. [wink]
Posted by: Gameanater - Saturday, January 24, 2015 5:15:01 PM
Well V, thanks for the suggestions!
Unfortunately, neither removing the hangars or adding the other Waypoints did anything.
I checked and the areas should be fine, too...
At this point I'm clueless as to what's keeping the AI from working.
Posted by: UTD^Force - Saturday, January 24, 2015 5:22:43 PM
Did you add skirmish players?
If yes, I'll check the map as soon as I wake up tomorrow.
Posted by: Gameanater - Saturday, January 24, 2015 5:24:08 PM
[quote=UTD^Force;135881]Did you add skirmish players?
[/quote]
Yes I did.
Posted by: V - Saturday, January 24, 2015 5:25:45 PM
[quote=Gameanater;135878]Unfortunately, neither removing the hangars or adding the other Waypoints did anything.
I checked and the areas should be fine, too...[/quote]
Try replacing those those Supply Piles with Supply Docks...?
I don't know, I could have sworn the StanHangars were causing the problems.
Posted by: Gameanater - Saturday, January 24, 2015 6:05:14 PM
I added Supply Docks as a bonus. [sunglasses]
Found the problem.
Apperantly I had a script left over from the map I used as a base ("Hovercraft" in the Zh directory) in the Neutral folder that revealed the map permanently for Local Player, but for some reason not only did that not actually do anything, but it somehow stopped the AI from working.
All's well now. [sunglasses] [sunglasses]
Posted by: V - Saturday, January 24, 2015 8:58:43 PM
Huh. I saw that script but I didn't think it would screw over the AI like that. Interesting.
Glad it's working.