Posted by: precision_bomber - Tuesday, January 20, 2015 12:35:01 PM
Well... Generals wasn't really intended for units like this. But the fact the I have use "scanning turret" shenanigans makes this a tad bit less majestic of a beast. Q: don't use ScanIdle shenanigans? A: if I don't, they'll be facing random directions. Q: NaturalTurretAngle? A: Didn't work. [img]http://i.imgur.com/2KrFw93.png[/img] Oh yes, the front and side turrets have build variants.

Posted by: Tank Destroyer - Tuesday, January 20, 2015 12:37:15 PM
WOAH how do i do that? that unit is cool [+1]

Posted by: precision_bomber - Tuesday, January 20, 2015 12:43:20 PM
Its a command center... I REALLY like to go in-detail on how I managed to pull this off but it takes so much effort. 17 Turrets was a silly idea. It basically takes advantage of Firebase Logic.

Posted by: UTD^Force - Tuesday, January 20, 2015 3:28:27 PM
You are really talented :)

Posted by: Gameanater - Tuesday, January 20, 2015 8:19:57 PM
[quote=precision_bomber;135720[img]http://i.imgur.com/2KrFw93.png[/img] [/quote] [quote=UTD^Force;135727]You are really talented :)[/quote] No freaking kidding. [quote=precision_bomber;135722]It basically takes advantage of Firebase Logic.[/quote] I'm wondering, how so? Are the turret their own units put into 17 slots? To be honest, with something as outright badass as a floating command center battle fortress, I woulnd't CVARE if all the turrets kept moving. xD AWESOME! [img]https://www.cnclabs.com/forums/images/emoticons/gwicon_rifle.gif[/img] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1] [+1]

Posted by: Gameanater - Tuesday, January 20, 2015 8:21:56 PM
And speaking of cool stuff, did you draw your avatar here? If you did, it's good! Better than I'd have done. I can only draw Sonicy things for some reason (which I know you dislike xD)

Posted by: precision_bomber - Tuesday, January 20, 2015 11:44:26 PM
It moves. Yes. It has 17 slots where I can put the units in. The front cannons come in two different colors(Red and Green) randomly, side turrets come in two different forms as well randomly. These are done with BuildVariants. The back turret is always the same. In a sense, its 6 units in one. I drew my avatar with paint.

Posted by: Rrtaya_tsamsiyu - Wednesday, January 21, 2015 12:15:29 AM
How did you make the turrets stay with the vehicle? if i remember correctly, they would always stay put when the structure moved when i tried it. Also, about your question, the closest i ever came to making a bunch of turrets work was putting portable structures onto portable structures. But, they would always either turn weird or not fire, not work at all, etc.

Posted by: precision_bomber - Wednesday, January 21, 2015 11:02:11 AM
I forgot what piece of code had done it. But I think it was making the turrets into 'INFANTRY' and not 'PORTABLE_STRUCTURE'

Posted by: Gameanater - Saturday, January 24, 2015 12:23:28 PM
[quote=precision_bomber;135732]It moves. Yes. It has 17 slots where I can put the units in. The front cannons come in two different colors(Red and Green) randomly, side turrets come in two different forms as well randomly. These are done with BuildVariants. The back turret is always the same. In a sense, its 6 units in one. [/quote] That's pretty awesome. Higher level of coding than I. lol [stuck_out_tongue] [quote=precision_bomber;135732]I drew my avatar with paint.[/quote] That's REALLY good for MS Paint standards! MS Paint has no layers or anything really. (Unless, are you reffering to a different program that has the name "Paint" in it?"