Posted by: Gameanater - Tuesday, December 16, 2014 7:59:33 PM
I've decided I want to try making a sound mod for Zero Hour, replacing a few clips with some from the Metal Slug games, like making the Ranger's rifle-switching button say "HEAVY MACHINE GUN" when pressed and stuff. Shouldn't be too complicated, just take the .big .ini that handles audio events and switch around what plays for certain things with the new clips, right?
What I need to know is what folder to create a put these things in. I know how to add music tracks, but not specific sound effects. [ATTACH]1626[/Attach]
Posted by: Gameanater - Wednesday, December 17, 2014 3:55:07 PM
I see 12 downloads but no replies...
Posted by: CommieDog - Wednesday, December 17, 2014 5:00:55 PM
[quote=Gameanater;135165]I see 12 downloads but no replies...[/quote]
Looks like a few people scored some free modding loot. [wink]
But you should be able to look in audio.big for the directory structure and replicate it in your ZH directory.
Posted by: Gameanater - Wednesday, December 17, 2014 5:28:36 PM
[quote=CommieDog;135166][quote=Gameanater;135165]I see 12 downloads but no replies...[/quote]
Looks like a few people scored some free modding loot. [wink][/quote]
I'm guessing that means you did, too? [stuck_out_tongue]
Actually, I don't mind at all. I would like anyone who uses these, though, to give me credit. I pieced together a couple of the audio clips ("HEAVEE TWO MACHEEN GAWN!" "RAWKIT ARMER PERIZER!"), and the place i downloaded the originals from had a very annoying one-second delay between when I pressed play and when sound was actually produced, so I went into Audacity and cut those.
So, use if you wish, but give credit please. [sunglasses]
[quote=CommieDog;135166]But you should be able to look in audio.big for the directory structure and replicate it in your ZH directory.[/quote]
"Thank you!"
-- Prisoner
[img=http://kamui.thegreatbeyond.net/Neogeoworld/Srpites/Prisoner1.gif]Thank you, CommieDog![/img]
Posted by: Gameanater - Wednesday, December 17, 2014 7:10:49 PM
Well now I have a new problem...
I put my new sounds in the correct folder, then started work on changing what the Ranger's death voice plays in the ini, but now he is completely mute when killed.......
Am I doing something wrong, here?
[code=plain]
AudioEvent RangerVoiceFear
Sounds = fear2 fear1
Control = random
Volume = 100
MinVolume = 90
Type = world shrouded player
End
AudioEvent RangerVoiceDie
Sounds = death1 death2 death3 death4 death5
Control = random
Priority = LOW
Limit = 3
PitchShift = -10 10
VolumeShift = -20
Volume = 100
Type = world voice everyone
End
[/code]
Posted by: Gameanater - Saturday, December 20, 2014 3:05:33 PM
... Hello?
Posted by: Gameanater - Saturday, December 20, 2014 4:00:13 PM
Man... School... Is a drag...
You have Christmas off?
(Oh, and thank you!!)
Posted by: Gameanater - Saturday, December 20, 2014 4:05:05 PM
Oh! Right, American holiday, my bad.
Cool! I hope you do well!
Posted by: Gameanater - Saturday, December 20, 2014 4:15:36 PM
As far as I know, every school in America also has Christmas off for their students. Along with a lot of jobs, they give their employees the day off (except for the ones who HAVE to work that day),
Anyway, Christmas happens on December 25th, with Christmas Eve (also a holiday) happening Dec 24th.
Basically, you give gifts to family and loved ones and friends. Some people think that it's the birthday of Jesus Christ when he came down to Earth (which my family does not believe that it actually his birth date). There's also the whole "Santa" thing, which is obviously not really that true... :P
You can always Google "Christmas". :P
Posted by: Gameanater - Saturday, December 20, 2014 4:30:18 PM
Christmas is celebrated in Christian schools over in your country and in most schools in mine...
Posted by: Gameanater - Thursday, December 25, 2014 6:43:54 PM
Still want my sound mod to work...
Posted by: CommieDog - Thursday, December 25, 2014 8:46:33 PM
My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.
Posted by: Gameanater - Friday, December 26, 2014 11:41:31 AM
[quote=CommieDog;135269]My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.[/quote]
Well, i'll see. Thanks again!
In case you're wondering, they're .wav files, just like the ones already in ZH.
Posted by: CommieDog - Friday, December 26, 2014 4:24:27 PM
[quote=Gameanater;135276][quote=CommieDog;135269]My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.[/quote]
Well, i'll see. Thanks again!
In case you're wondering, they're .wav files, just like the ones already in ZH.[/quote]
Just because the file extensions are the same doesn't mean that they're in the same format. Bitrate is also very important.
Posted by: Gameanater - Saturday, December 27, 2014 7:50:47 PM
[quote=CommieDog;135278][quote=Gameanater;135276][quote=CommieDog;135269]My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.[/quote]
Well, i'll see. Thanks again!
In case you're wondering, they're .wav files, just like the ones already in ZH.[/quote]
Just because the file extensions are the same doesn't mean that they're in the same format. Bitrate is also very important.[/quote]
Oh, I see. I didn't know that.
I need to look up how Bitrate affects stuff. [stuck_out_tongue]
And, I took existing sound effects, cut them down so there is no delay of when the sound plays, and saved them as .wav's, all with Audacity.