Posted by: Blbpaws - Sunday, November 9, 2014 5:44:27 PM
Thanks for the kind worlds but there's no official mod SDK for Kane's Wrath, so we can't develop the mod for that.

Posted by: SteelBear - Thursday, August 4, 2016 3:18:05 PM
Why wouldn't modders just take everything from KW and port it into TW? I mean there are mods with completely new units and everything, is it that hard to make already existing units work? For an experienced modder of course, I don't know сrар

Posted by: CommieDog - Saturday, August 6, 2016 11:24:25 PM
Some of the KW units rely on new code that was added into the engine for KW and won't work correctly in vanilla TW, even if you port the XML code over.

Posted by: SteelBear - Tuesday, August 23, 2016 9:58:48 PM
[quote=CommieDog;140683]Some of the KW units rely on new code that was added into the engine for KW and won't work correctly in vanilla TW, even if you port the XML code over.[/quote] Yes, but since there are mods with completely new units would it be so hard (lol I sound like an аsshоlе) to recreate KW units on TW basis?

Posted by: Zatsupachi - Wednesday, August 24, 2016 12:21:15 AM
http://stevenbenner.com/2010/07/the-5-types-of-programmers/ If you're the first type of programmer as they stated on the link then... MAYBE. KW has differences in code compared to TW abn there are some things in TW that were obsoleted by KW.

Posted by: CommieDog - Tuesday, September 20, 2016 2:46:13 AM
[quote=SteelBear;140779][quote=CommieDog;140683]Some of the KW units rely on new code that was added into the engine for KW and won't work correctly in vanilla TW, even if you port the XML code over.[/quote] Yes, but since there are mods with completely new units would it be so hard (lol I sound like an аsshоlе) to recreate KW units on TW basis?[/quote] We could certainly add some of the new units. But some units (like the Epics) rely at least partially on KW exclusive code. So even porting them in as best we could, they wouls still be a little less... epic.

Posted by: SteelBear - Saturday, June 10, 2017 4:32:47 PM
[quote=CommieDog;141093][quote=SteelBear;140779][quote=CommieDog;140683]Some of the KW units rely on new code that was added into the engine for KW and won't work correctly in vanilla TW, even if you port the XML code over.[/quote] Yes, but since there are mods with completely new units would it be so hard (lol I sound like an аsshоlе) to recreate KW units on TW basis?[/quote] We could certainly add some of the new units. But some units (like the Epics) rely at least partially on KW exclusive code. So even porting them in as best we could, they wouls still be a little less... epic.[/quote] So how do we have Mammoth Mk. II in Tiberium Essence then? Isn't that basically an Epic Unit for C&C3?

Posted by: CommieDog - Wednesday, June 28, 2017 12:29:05 AM
[quote=SteelBear;145464][quote=CommieDog;141093][quote=SteelBear;140779][quote=CommieDog;140683]Some of the KW units rely on new code that was added into the engine for KW and won't work correctly in vanilla TW, even if you port the XML code over.[/quote] Yes, but since there are mods with completely new units would it be so hard (lol I sound like an аsshоlе) to recreate KW units on TW basis?[/quote] We could certainly add some of the new units. But some units (like the Epics) rely at least partially on KW exclusive code. So even porting them in as best we could, they wouls still be a little less... epic.[/quote] So how do we have Mammoth Mk. II in Tiberium Essence then? Isn't that basically an Epic Unit for C&C3? [/quote] I'm not familiar with the code of Tiberium Essence, but it's easy enough to slap a unit cap on a vehicle. The main problem is with being able to insert infantry into an epic unit to upgrade its weapon.

Posted by: zocom7 - Tuesday, August 8, 2017 12:47:00 PM
@Blbpaws and @CommieDog there is a Kane's Wrath Mod SDK: http://www.moddb.com/mods/kanes-wrath-mod-sdk But the download can only be going through this link: https://ppmforums.com/viewtopic.php?t=41364

Posted by: SteelBear - Saturday, November 28, 2020 7:28:03 AM
[quote=zocom7;146011]@Blbpaws and @CommieDog there is a Kane's Wrath Mod SDK: http://www.moddb.com/mods/kanes-wrath-mod-sdk But the download can only be going through this link: https://ppmforums.com/viewtopic.php?t=41364 [/quote] So it is possible to port Forgotten into KW?

Posted by: SteelBear - Thursday, December 3, 2020 2:59:38 AM
[quote=CommieDog;145750][quote=SteelBear;145464][quote=CommieDog;141093][quote=SteelBear;140779][quote=CommieDog;140683]Some of the KW units rely on new code that was added into the engine for KW and won't work correctly in vanilla TW, even if you port the XML code over.[/quote] Yes, but since there are mods with completely new units would it be so hard (lol I sound like an аsshоlе) to recreate KW units on TW basis?[/quote] We could certainly add some of the new units. But some units (like the Epics) rely at least partially on KW exclusive code. So even porting them in as best we could, they wouls still be a little less... epic.[/quote] So how do we have Mammoth Mk. II in Tiberium Essence then? Isn't that basically an Epic Unit for C&C3? [/quote] I'm not familiar with the code of Tiberium Essence, but it's easy enough to slap a unit cap on a vehicle. The main problem is with being able to insert infantry into an epic unit to upgrade its weapon.[/quote] Yeah but do you need though? Give them a big unit and call it a day. Like an Old Tiberian Sun Mammoth Mk. II. Actually that's perfect for this mod, since the Forgotten use TS tech. Plus there's already a texture in the game for an old rusty Mammoth Mk. II