Posted by: general_hamed - Tuesday, September 2, 2014 9:41:39 AM
I modified Nuke general[+1] MiG so it has nuke and neutron[skull] missile and ability to switch them(like nuke canon).
But little problem exist:
Mig will not return to base after firing one weapon unless I switch to second weapon to fire and empty clip.
[unamused] is there a way to return this MIG! to base without need to switch and empty other weapon?
Posted by: precision_bomber - Tuesday, September 2, 2014 10:17:54 AM
[s]Ah.... This seems to be similar to my Ligthseeker Space Fighter/Bomber.
Assuming you didn't alter anything drastic to the object besides giving it switching weapons...
And the key line is.
[code]
AutoReloadsClip = RETURN_TO_BASE
[/code]
did you have this for both weapons?
My case might be different since it only launches its bomb in a Comanche Rocket Pods Fashion.
Otherwise, it uses its normal missiles and machinegun.[/s]
hmm... I need to think this over.
But, I think the game just persists that all "RETURN_TO_BASE" weapons must be emptied before returning to base...
Posted by: general_hamed - Tuesday, September 2, 2014 12:59:56 PM
both weapon have.yes i think better is set reload in air .I will try to set neutron missile reload in air and nuke missile Return to base