Posted by: general_hamed - Tuesday, September 2, 2014 9:41:39 AM
I modified Nuke general[+1] MiG so it has nuke and neutron[skull] missile and ability to switch them(like nuke canon). But little problem exist: Mig will not return to base after firing one weapon unless I switch to second weapon to fire and empty clip. [unamused] is there a way to return this MIG! to base without need to switch and empty other weapon?

Posted by: precision_bomber - Tuesday, September 2, 2014 10:17:54 AM
[s]Ah.... This seems to be similar to my Ligthseeker Space Fighter/Bomber. Assuming you didn't alter anything drastic to the object besides giving it switching weapons... And the key line is. [code] AutoReloadsClip = RETURN_TO_BASE [/code] did you have this for both weapons? My case might be different since it only launches its bomb in a Comanche Rocket Pods Fashion. Otherwise, it uses its normal missiles and machinegun.[/s] hmm... I need to think this over. But, I think the game just persists that all "RETURN_TO_BASE" weapons must be emptied before returning to base...

Posted by: general_hamed - Tuesday, September 2, 2014 12:59:56 PM
both weapon have.yes i think better is set reload in air .I will try to set neutron missile reload in air and nuke missile Return to base