Posted by: klingondragon - Thursday, August 28, 2014 10:10:17 AM
my question is twofold
1 should i write a tutorial on making a new general
2 what units should the general have
Posted by: qqqqqqqqqp - Thursday, August 28, 2014 11:45:02 AM
Makeing a new general would be a nice TUT
Posted by: precision_bomber - Thursday, August 28, 2014 1:51:19 PM
I think it would more like replacing an existing general with "new" thing and calling it a new general.
I was thinking around the lines of actually making an entirely new faction besides of the current 13.
Hefty work either ways.
I think people can benefit more if they can make things happen in a mod and compiling it to make their factions.
Posted by: klingondragon - Thursday, August 28, 2014 2:52:13 PM
Its not a replacement it is new
I don't edit the existing 10 generals or change one of the three factions it is new
If you want I can upload a big with both my own and my cousin's new generals
Posted by: CommieDog - Thursday, August 28, 2014 7:57:18 PM
I say go for it. As for new units, I don't think you need more than a basic Command Center and dozer/worker unit. You can leave adding other things to other tutorials.
Posted by: klingondragon - Thursday, August 28, 2014 8:01:02 PM
I don't add new units but I usually add new factorys so that I can choose what I build
Posted by: Annihilationzh - Friday, August 29, 2014 3:40:43 AM
[quote=KlingonDragon;133460]I don't add new units but I usually add new factorys so that I can choose what I build[/quote]
Factories*
It's still irrelevant to the tutorial, is it not? Once you've covered how to add a command centre and a dozer, anyone following the tutorial can easily add more units and structures.
Posted by: klingondragon - Friday, August 29, 2014 3:51:30 AM
Not necessarily
The cc and dozer part of the tutorial basically say copy one of the existing CCs and dozers and just change the name and commandset
The same is true for the war factories, airfields and any other buildings
I directly build existing base defences and SWs as they will do exactly the same thing
A basic outline to the tutorial is:
Add player in player template then add their control bar in control bar
Add the new CC and dozer
Test
Add power and barracks
Test
Add infantry
Test
Add supply center
Test
Addbase defences
Test
Add war fact and airfield
Test
Add vehicles (land and air)
Test
Add SW
Test
(when I make a new general I usually mak it such that you need both the war factory and airfield to build a SW (I would like some opinions on this method and whether you'd rather get some sort of science center then build SW)
Posted by: klingondragon - Friday, August 29, 2014 11:59:10 AM
I will write the tutorial but I'm going camping tomorrow till Wednesday and then college starts on Thursday
I will try and write it as fast as I can but it could be some months
I will post it as a word document