Posted by: Rrtaya_tsamsiyu - Tuesday, August 12, 2014 5:42:20 AM
So, basically i'm wanting to make a very simple full conversion mod. First thing i'm trying to do is make Generals consist of as little as possible; one side plus civilian and observer, a dozer and a command building. My mod file has a few empty INI files, trying to override the original INIs so that nothing remains except for my two objects and their essentials [armor, locomoter, etc.]. It's still trying to find missing locomoters and stuff though. What are all the files i need to override with empty files in order for this to work? i've attached what i have so far. [ATTACH]1504[/Attach]

Posted by: klingondragon - Tuesday, August 12, 2014 7:13:00 AM
you need to override all the original folders in ini\object the game looks at all files in this folder and if they aren't overridden it uses the original files thats why if you add units or buildings in a mod its easier to just create new ini files for each one and leave the originals alone however since you want to delete them this wont work

Posted by: Rrtaya_tsamsiyu - Tuesday, August 12, 2014 1:36:08 PM
i know, but you only have to override certain ones in order to wipe the game. Some files, like armor.INI, only ever do anything if they're called apon. If i override all the files that start the process of calling other files, the game shouldn't care about any of the others, i don't think. The second thing i'll try is putting empty versions of every file. Didn't want to do that before because it would clutter my mod file, but i can just use a second one and combine them together if i release this mod. So, basically what you are saying. Thanks for the help

Posted by: Gameanater - Tuesday, August 12, 2014 4:07:16 PM
So is this mod's goal to simply delete practically everything in ZH and leave it blank for anyone to do stuff with from the ground-up?

Posted by: Rrtaya_tsamsiyu - Tuesday, August 12, 2014 5:26:49 PM
Well i'm wanting to get rid of everything so i can start from the ground up on the mod

Posted by: Gameanater - Tuesday, August 12, 2014 7:04:57 PM
So basically, yes.

Posted by: Rrtaya_tsamsiyu - Tuesday, August 12, 2014 8:59:57 PM
but.. i have to make it complicated..

Posted by: Gameanater - Tuesday, August 12, 2014 9:02:44 PM
... Why?

Posted by: Rrtaya_tsamsiyu - Tuesday, August 12, 2014 9:08:35 PM
not sure. lol.

Posted by: Gameanater - Tuesday, August 12, 2014 9:12:36 PM
Oh. Heheh... (Short replies ftw.)

Posted by: Rrtaya_tsamsiyu - Tuesday, August 12, 2014 9:35:28 PM
Indeed.

Posted by: klingondragon - Wednesday, August 13, 2014 2:55:55 AM
[quote=Rrtaya_tsamsiyu;133006]i know, but you only have to override certain ones in order to wipe the game. Some files, like armor.INI, only ever do anything if they're called apon. If i override all the files that start the process of calling other files, the game shouldn't care about any of the others, i don't think. The second thing i'll try is putting empty versions of every file. Didn't want to do that before because it would clutter my mod file, but i can just use a second one and combine them together if i release this mod. So, basically what you are saying. Thanks for the help[/quote] Not every file just all of them in ini/object As you say all the armour and weapons need to be called on but its the objects that are doing the calling

Posted by: klingondragon - Wednesday, August 13, 2014 9:04:16 AM
I made a mod with your files and the empty object files and went into world builder, as i expected it still didnt work it said you needed some default things like the noarmor armor and OCL large structure debris in object creation list after copying these from the original game, world builder just couldn't load and showed no indication of what was wrong i did a bit of digging into the default files for the game and the problem is very deep in the game i think your going about this mod all wrong i think you should add a gunners faction not remove everything and add it if you simply stop the other factions from showing in skirmish and just have gunners would that work EDIT:i cant remove USA CHI and GLA vanillas but i have made their starting units the same as gunners also i added commiedogs skirmish on main menu so that you cant accidentally try and start a campaign here is a .big file for that please note this is not a great point to build the game from as the old factions are still there but you can build up the gunners faction to add objects i would suggest giving each one its own ini file in ini\object and i would suggest adding command buttons, command sets and other similar data to the bottom of their ini files the ai will not build unless you make the skirmish scripts and ai data file if you ask me this is the most pointless mod ever if people wanted to rebuild the game it would be better to radicaly edit the existing factions not remove them and start from scratch [ATTACH]1508[/Attach]

Posted by: Gameanater - Wednesday, August 13, 2014 9:23:40 PM
The heck's a Gunner faction? Sounds cool. o-o And sorry if that was rude, but you did call his mod the most pointless mod ever. Maybe you're right, but you could at least word it a little nicer. :)

Posted by: klingondragon - Thursday, August 14, 2014 1:00:54 AM
The gunners is what the original mod called the empty faction

Posted by: qqqqqqqqqp - Thursday, August 14, 2014 12:49:26 PM
How/where does one find gunner faction?

Posted by: klingondragon - Thursday, August 14, 2014 1:01:25 PM
In the 0099mod that was originally put on this thread

Posted by: Rrtaya_tsamsiyu - Thursday, August 14, 2014 2:05:40 PM
iv'e attached the current mod file on this post, incase someone wants to see it. With how this is right now, all the original objects are in the game, but none of the original factions. The gunners faction only consists of a dozer and command center. And the reason it's called gunners is because it's neutral, i'm not wanting the faction to be affiliated with any nation. If i actually make this mod, it would be cartoonish, and the units would be very tiny. It would also make heavy use of ships. Aircraft might all work like drones, or at least carrier-borne ones would Edit; lol, woah, i tried starting generals to test some changes and avast antivirus instantly deleted generals.exe [ATTACH]1515[/Attach]