Posted by: qqqqqqqqqp - Saturday, June 28, 2014 6:42:57 PM
1 is it possible to make a unit switch locomotors like the rangers weaponset
Posted by: V - Saturday, June 28, 2014 8:34:17 PM
Probably... I'll have to try.
Posted by: qqqqqqqqqp - Tuesday, July 8, 2014 10:39:04 AM
Ok just wandering
Posted by: klingondragon - Tuesday, July 8, 2014 11:12:15 AM
That would be cool but you'd have to make it a fair unit in game bu making it have some sort of deploy button so it slows down and uses a big weapon or speeds up and uses a weak weapon
Else it might end up being an unfair unit
Posted by: acidbrain - Tuesday, July 8, 2014 12:22:41 PM
I dont think its possible, once you upgrade the locomotor you cant switch back, tried it a few times, i used the worker logic to switch between commandsets and remove the upgrade wich switches to the second locomotor, the upgrade is removed but the locomotor doesnt switch back, it stays upgraded.
Maybe im wrong, never was the smartest kid of the class [stuck_out_tongue]
Posted by: CommieDog - Wednesday, July 9, 2014 8:34:54 PM
It's been a long time since I looked at Generals code, but what about bike logic?
Posted by: qqqqqqqqqp - Monday, July 14, 2014 9:14:57 PM
Never thought of that...
Also how can I lift a aircraft off the ground and make it take from the height is at
Posted by: qqqqqqqqqp - Saturday, July 26, 2014 5:37:16 PM
Because I got the carrier to work but when you build the planes fall three to the ground since planes HAVE to take off from ground. If there is no way to lift the planes to take off the carrier I'll do a model work around then I have to have mom way to .get the carriercraft not be able to land on a regular airfield or else it will leave a nice glitch . Also I don't need help just want .ro know if I can add the bunkerbuster to the gla ied bomb thing. That's about all for right now.
Edit:now that I remember what Iwas going to type. I need something that i will kill a unit after it builds something
Posted by: precision_bomber - Sunday, July 27, 2014 7:23:15 AM
Changing Locomotors.
Like CommieDog said try Biker Logic.
Check the Aircraft Carrier-specific Raptors, see if you can find something different from normal Raptors(like a certain locomotor or something)
Bunker Buster IEDs? Just check out how the Bunker Buster works. I think it has a damage type?
Posted by: qqqqqqqqqp - Monday, July 28, 2014 5:52:32 PM
That phone autocorret is the worst ever.
But I think I will do a model work around. For the carriers planes.
I'll look at biker logic and bunker buster missile. Then I think I'll work a ocl into a gun for the carrier that will do damaged to self and spawn the boat form of the carrier.
Posted by: qqqqqqqqqp - Thursday, August 7, 2014 9:43:03 PM
Ok made the bunkertrap turns out the bunker buster part is a weapon. And bike logic it has 2 locomotors in the normal locomotor.
Posted by: qqqqqqqqqp - Saturday, August 9, 2014 4:09:01 PM
So I. Did the "deploy" and now my aircraftcarrier works
Posted by: qqqqqqqqqp - Monday, August 25, 2014 7:54:27 PM
So I got the IED made and it works. Now I'm going to. work on a minimod. Basically makeing it where as America. Your veteran units can self. Release the pilot from itself
Posted by: klingondragon - Tuesday, August 26, 2014 4:19:09 AM
I did that at one point but I couldn't make the unit kill itself at the same time as ejecting it
All you need is an upgrade to trigger the pilot ocl module and add it to every us vehicle
Hope that helps you or at least gives you a starting point
Posted by: qqqqqqqqqp - Tuesday, August 26, 2014 12:29:49 PM
im just going to add bomb truck code to it and give it a suicide weapon that fires 2 ocls or 1 ocl that creates the original unit and rank 3 pilot or both
Posted by: klingondragon - Tuesday, August 26, 2014 12:34:35 PM
That may end up blowing up the pilot also you would need a separate ocl for each vehicle
Sounds like a lot of work for one little mod
Posted by: qqqqqqqqqp - Wednesday, August 27, 2014 11:54:54 AM
simple copy and paste job
Posted by: klingondragon - Wednesday, August 27, 2014 11:55:56 AM
you need a seperate ocl for each vehicle
Posted by: qqqqqqqqqp - Wednesday, August 27, 2014 11:57:47 AM
yep i already got that so copy/paste that ocl change it for each use land or air vehicle.
Posted by: klingondragon - Wednesday, August 27, 2014 11:58:54 AM
not sure about using it with planes
Posted by: qqqqqqqqqp - Sunday, August 31, 2014 4:36:36 PM
I don't think thisvis possible but can I make a tank shell lower the ground
Posted by: CommieDog - Sunday, August 31, 2014 6:45:18 PM
I don't think you can deform terrain in Generals.
Posted by: Gameanater - Sunday, August 31, 2014 8:05:54 PM
Sadly, I don't think that's possible. Might be hardcoded (?).
Posted by: Rrtaya_tsamsiyu - Sunday, August 31, 2014 11:37:43 PM
yeah. Engines even nowadays rarely deform ground, i know Frostbite can do it. CoD and Halo don't even do it.
Generals definitely can't, that would've been a major feature that they would've used had they spent the time to code it [i think].
Posted by: qqqqqqqqqp - Monday, September 1, 2014 10:57:57 AM