Posted by: swisa - Tuesday, June 24, 2014 7:07:50 AM
In the past I play map for 6 players and this map is "no money map"
But the special thing is All you destroys you get his price.
The map looks sand and sea all around.
Example: if you destroy overlord you get 2000$.
thanks!
Posted by: klingondragon - Tuesday, June 24, 2014 4:48:28 PM
It wouldn't be hard to make if you give me a week I could probably make it for you
As for one that already exists ive never seen or herd of it before
Posted by: swisa - Tuesday, June 24, 2014 7:06:20 PM
hhh. ok thank you so much!!
The map should be similar to this:
[URL=http://www.siz.co.il/][IMG]http://up408.siz.co.il/up1/21amijxgznyz.png[/IMG][/URL]
But for 6 people and each will base bigger and in sand no snow.
And of course setting all you destroys you get pay.
very thanks!!
edit: ohh i forgot to say i play in zh (zero hour). If it changes anything.
Posted by: V - Tuesday, June 24, 2014 8:47:47 PM
I am wondering why you originally put this topic under "technical questions and support"...
Posted by: klingondragon - Wednesday, June 25, 2014 1:20:15 AM
Looks simple to do
As for it being zero hour it does make a difference cos the generals worldbuilder doesn't work on my computer only zh
Posted by: swisa - Wednesday, June 25, 2014 6:59:15 AM
[quote=V;132199]I am wondering why you originally put this topic under "technical questions and support"...[/quote]
Because I did not know this forum.
So I published instead of having Generals.
[quote=KlingonDragon;132202]Looks simple to do
As for it being zero hour it does make a difference cos the generals worldbuilder doesn't work on my computer only zh[/quote]
what you want... thank you!
Posted by: klingondragon - Saturday, June 28, 2014 2:00:21 AM
Ive just looked at the scripting options and I cant find anything that would let you gain money equal to a units value
Sorry
Posted by: Annihilationzh - Saturday, June 28, 2014 6:58:27 AM
This is done via Map.ini
Posted by: klingondragon - Saturday, June 28, 2014 8:02:49 AM
I worked that out but I cant actually make a working map.ini so someone else would have to do it
Posted by: swisa - Saturday, June 28, 2014 3:06:32 PM
ok thank you so much!
Someone else?
in experience menu on GLA army have cash bounty but in percentage.
edit: after hard search i found :
http://www.gamereplays.org/community/index.php?showtopic=714851
Posted by: klingondragon - Saturday, June 28, 2014 3:34:51 PM
I could Incorperate a 4th cash bounty into my mod as as a 5* for all generals
That would provide the same outcome but usable on all maps and you have to earn it
Posted by: swisa - Saturday, June 28, 2014 4:12:53 PM
i found some maps with cash bounty!
https://www.mediafire.com/?ollzbqhbhk8ygj0
Posted by: swisa - Sunday, June 29, 2014 1:00:42 PM
what is worng?
[quote]Object Nuke_ChinaNuclearMissileLauncher
Buildable = No
END
Object Infa_ChinaNuclearMissileLauncher
Buildable = No
END
Object Tank_ChinaNuclearMissileLauncher
Buildable = No
END
Object SupW_AmericaParticleCannonUplink
Buildable = No
END
Object Lazr_AmericaParticleCannonUplink
Buildable = No
END
Object AirF_AmericaParticleCannonUplink
Buildable = No
END
Object Chem_GLAScudStorm
Buildable = No
END
Object Slth_GLAScudStorm
Buildable = No
END
Object Demo_GLAScudStorm
Buildable = No
END
Object Demo_GLABlackMarket
Buildable=no
END
Object Slth_GLABlackMarket
Buildable=no
END
Object Chem_GLABlackMarket
Buildable=no
END
Object GLABlackMarket
Buildable=no
END
Object Nuke_ChinaInfantryHacker
Buildable=no
END
Object Tank_ChinaInfantryHacker
Buildable=no
END
Object Infa_ChinaInfantryHacker
Buildable=no
END
Object ChinaInfantryHacker
Buildable=no
END
Object AmericaSupplyDropZone
Buildable=no
END
Object AirF_AmericaSupplyDropZone
Buildable=no
END
Object SupW_AmericaSupplyDropZone
Buildable=no
END
Object Lazr_AmericaSupplyDropZone
Buildable=no
END
Object ChinaSupplyCenter
Buildable = Yes (Ignore Prerequisites)
End
Object ChinaAirfield
Buildable = Yes
MaxSimultaneousOfType = 1
End
Object AmericaAirfield
Buildable = Yes
MaxSimultaneousOfType = 1
End
Object ChinaNuclearMissileLauncher
Buildable = No
END
Object AmericaParticleCannonUplink
Buildable = No
END
Object GLAScudStorm
Buildable = No
END
CommandSet GLASupplyStashCommandSet
1 = Command_ConstructGLAWorker
2 = Command_UpgradeGLABuggyAmmo
3 = Command_UpgradeGLAJunkRepair
4 = Command_UpgradeGLAAPBullets
5 = Command_UpgradeGLAAPRockets
6 = Command_UpgradeGLARadarVanScan
12 = Command_Sell
End
CommandSet Chem_GLASupplyStashCommandSet
1 = Command_ConstructGLAWorker
2 = Command_UpgradeGLABuggyAmmo
3 = Command_UpgradeGLAJunkRepair
4 = Command_UpgradeGLAAPBullets
5 = Command_UpgradeGLAAPRockets
6 = Command_UpgradeGLARadarVanScan
12 = Command_Sell
End
CommandSet Demo_GLASupplyStashCommandSet
1 = Command_ConstructGLAWorker
2 = Command_UpgradeGLABuggyAmmo
3 = Command_UpgradeGLAJunkRepair
4 = Command_UpgradeGLAAPBullets
5 = Command_UpgradeGLAAPRockets
6 = Command_UpgradeGLARadarVanScan
12 = Command_Sell
End
CommandSet Slth_GLASupplyStashCommandSet
1 = Command_ConstructGLAWorker
2 = Command_UpgradeGLABuggyAmmo
3 = Command_UpgradeGLAJunkRepair
4 = Command_UpgradeGLAAPBullets
5 = Command_UpgradeGLAAPRockets
6 = Command_UpgradeGLARadarVanScan
12 = Command_Sell
End
Object AmericaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object GLAInfantryWorker
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object ChinaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object Slth_GLAInfantryWorker
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object Demo_GLAInfantryWorker
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object Chem_GLAInfantryWorker
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object Nuke_ChinaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object Infa_ChinaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object Tank_ChinaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object Lazr_AmericaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object AirF_AmericaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
Object SupW_AmericaVehicleDozer
AddModule
Behavior = CashBountyPower ModuleTag_15_Override
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 100%
End
End
End
CommandSet ChinaPropagandaCenterCommandSet
1 = Command_UpgradeChinaNationalism
2 = Command_UpgradeChinaUraniumShells
3 = Command_UpgradeChinaSubliminalMessaging
4 = Command_UpgradeChinaNuclearTanks
10 = Command_UpgradeChinaMines
12 = Command_Sell
End
CommandSet Tank_ChinaPropagandaCenterCommandSet
1 = Command_UpgradeChinaNationalism
2 = Command_UpgradeChinaUraniumShells
3 = Command_UpgradeChinaSubliminalMessaging
4 = Command_UpgradeChinaNuclearTanks
10 = Command_UpgradeChinaMines
12 = Command_Sell
End
[/quote]
Posted by: swisa - Monday, June 30, 2014 5:26:17 PM
someone?
Posted by: Annihilationzh - Monday, June 30, 2014 5:48:45 PM
[quote=swisa;132264]what is worng?[/quote]
Nothing. The code looks fine to me.
Posted by: swisa - Tuesday, July 1, 2014 7:02:30 AM
[quote=Annihilationzh;132275][quote=swisa;132264]what is worng?[/quote]
Nothing. The code looks fine to me.[/quote]
why is not work?? the cashbounty notwork in Zero hour.
[quote=KlingonDragon;132276]Can some one looks at my map please [/quote]
which map?
Posted by: swisa - Thursday, July 3, 2014 4:52:45 AM
more??
Posted by: swisa - Saturday, July 5, 2014 2:31:54 PM
???
Posted by: UTD^Force - Monday, July 7, 2014 5:09:28 PM
Removed
Posted by: swisa - Wednesday, July 9, 2014 10:54:17 AM
someone?
Posted by: Annihilationzh - Wednesday, July 9, 2014 11:11:44 AM
[quote=UTD^Force;132410]Edited by user about 18 hours ago | Reason: hate israelians[/quote]
Racism is alive and well...
Sorry for not responding sooner, I completely forgot about this thread. You need to grant cash bounty level 1 to all players via script.
Posted by: swisa - Sunday, July 13, 2014 6:28:37 PM
[quote=Annihilationzh;132459][quote=UTD^Force;132410]Edited by user about 18 hours ago | Reason: hate israelians[/quote]
Racism is alive and well...
Sorry for not responding sooner, I completely forgot about this thread. You need to grant cash bounty level 1 to all players via script.[/quote]
who I do this?
thnaks for the help.
and UTD^Force if you dont want to help dont join to my topic.