Posted by: swisa - Tuesday, June 24, 2014 7:07:50 AM
In the past I play map for 6 players and this map is "no money map" But the special thing is All you destroys you get his price. The map looks sand and sea all around. Example: if you destroy overlord you get 2000$. thanks!

Posted by: klingondragon - Tuesday, June 24, 2014 4:48:28 PM
It wouldn't be hard to make if you give me a week I could probably make it for you As for one that already exists ive never seen or herd of it before

Posted by: swisa - Tuesday, June 24, 2014 7:06:20 PM
hhh. ok thank you so much!! The map should be similar to this: [URL=http://www.siz.co.il/][IMG]http://up408.siz.co.il/up1/21amijxgznyz.png[/IMG][/URL] But for 6 people and each will base bigger and in sand no snow. And of course setting all you destroys you get pay. very thanks!! edit: ohh i forgot to say i play in zh (zero hour). If it changes anything.

Posted by: V - Tuesday, June 24, 2014 8:47:47 PM
I am wondering why you originally put this topic under "technical questions and support"...

Posted by: klingondragon - Wednesday, June 25, 2014 1:20:15 AM
Looks simple to do As for it being zero hour it does make a difference cos the generals worldbuilder doesn't work on my computer only zh

Posted by: swisa - Wednesday, June 25, 2014 6:59:15 AM
[quote=V;132199]I am wondering why you originally put this topic under "technical questions and support"...[/quote] Because I did not know this forum. So I published instead of having Generals. [quote=KlingonDragon;132202]Looks simple to do As for it being zero hour it does make a difference cos the generals worldbuilder doesn't work on my computer only zh[/quote] what you want... thank you!

Posted by: klingondragon - Saturday, June 28, 2014 2:00:21 AM
Ive just looked at the scripting options and I cant find anything that would let you gain money equal to a units value Sorry

Posted by: Annihilationzh - Saturday, June 28, 2014 6:58:27 AM
This is done via Map.ini

Posted by: klingondragon - Saturday, June 28, 2014 8:02:49 AM
I worked that out but I cant actually make a working map.ini so someone else would have to do it

Posted by: swisa - Saturday, June 28, 2014 3:06:32 PM
ok thank you so much! Someone else? in experience menu on GLA army have cash bounty but in percentage. edit: after hard search i found : http://www.gamereplays.org/community/index.php?showtopic=714851

Posted by: klingondragon - Saturday, June 28, 2014 3:34:51 PM
I could Incorperate a 4th cash bounty into my mod as as a 5* for all generals That would provide the same outcome but usable on all maps and you have to earn it

Posted by: swisa - Saturday, June 28, 2014 4:12:53 PM
i found some maps with cash bounty! https://www.mediafire.com/?ollzbqhbhk8ygj0

Posted by: swisa - Sunday, June 29, 2014 1:00:42 PM
what is worng? [quote]Object Nuke_ChinaNuclearMissileLauncher Buildable = No END Object Infa_ChinaNuclearMissileLauncher Buildable = No END Object Tank_ChinaNuclearMissileLauncher Buildable = No END Object SupW_AmericaParticleCannonUplink Buildable = No END Object Lazr_AmericaParticleCannonUplink Buildable = No END Object AirF_AmericaParticleCannonUplink Buildable = No END Object Chem_GLAScudStorm Buildable = No END Object Slth_GLAScudStorm Buildable = No END Object Demo_GLAScudStorm Buildable = No END Object Demo_GLABlackMarket Buildable=no END Object Slth_GLABlackMarket Buildable=no END Object Chem_GLABlackMarket Buildable=no END Object GLABlackMarket Buildable=no END Object Nuke_ChinaInfantryHacker Buildable=no END Object Tank_ChinaInfantryHacker Buildable=no END Object Infa_ChinaInfantryHacker Buildable=no END Object ChinaInfantryHacker Buildable=no END Object AmericaSupplyDropZone Buildable=no END Object AirF_AmericaSupplyDropZone Buildable=no END Object SupW_AmericaSupplyDropZone Buildable=no END Object Lazr_AmericaSupplyDropZone Buildable=no END Object ChinaSupplyCenter Buildable = Yes (Ignore Prerequisites) End Object ChinaAirfield Buildable = Yes MaxSimultaneousOfType = 1 End Object AmericaAirfield Buildable = Yes MaxSimultaneousOfType = 1 End Object ChinaNuclearMissileLauncher Buildable = No END Object AmericaParticleCannonUplink Buildable = No END Object GLAScudStorm Buildable = No END CommandSet GLASupplyStashCommandSet 1 = Command_ConstructGLAWorker 2 = Command_UpgradeGLABuggyAmmo 3 = Command_UpgradeGLAJunkRepair 4 = Command_UpgradeGLAAPBullets 5 = Command_UpgradeGLAAPRockets 6 = Command_UpgradeGLARadarVanScan 12 = Command_Sell End CommandSet Chem_GLASupplyStashCommandSet 1 = Command_ConstructGLAWorker 2 = Command_UpgradeGLABuggyAmmo 3 = Command_UpgradeGLAJunkRepair 4 = Command_UpgradeGLAAPBullets 5 = Command_UpgradeGLAAPRockets 6 = Command_UpgradeGLARadarVanScan 12 = Command_Sell End CommandSet Demo_GLASupplyStashCommandSet 1 = Command_ConstructGLAWorker 2 = Command_UpgradeGLABuggyAmmo 3 = Command_UpgradeGLAJunkRepair 4 = Command_UpgradeGLAAPBullets 5 = Command_UpgradeGLAAPRockets 6 = Command_UpgradeGLARadarVanScan 12 = Command_Sell End CommandSet Slth_GLASupplyStashCommandSet 1 = Command_ConstructGLAWorker 2 = Command_UpgradeGLABuggyAmmo 3 = Command_UpgradeGLAJunkRepair 4 = Command_UpgradeGLAAPBullets 5 = Command_UpgradeGLAAPRockets 6 = Command_UpgradeGLARadarVanScan 12 = Command_Sell End Object AmericaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object GLAInfantryWorker AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object ChinaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object Slth_GLAInfantryWorker AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object Demo_GLAInfantryWorker AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object Chem_GLAInfantryWorker AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object Nuke_ChinaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object Infa_ChinaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object Tank_ChinaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object Lazr_AmericaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object AirF_AmericaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End Object SupW_AmericaVehicleDozer AddModule Behavior = CashBountyPower ModuleTag_15_Override SpecialPowerTemplate = SpecialAbilityCashBounty1 Bounty = 100% End End End CommandSet ChinaPropagandaCenterCommandSet 1 = Command_UpgradeChinaNationalism 2 = Command_UpgradeChinaUraniumShells 3 = Command_UpgradeChinaSubliminalMessaging 4 = Command_UpgradeChinaNuclearTanks 10 = Command_UpgradeChinaMines 12 = Command_Sell End CommandSet Tank_ChinaPropagandaCenterCommandSet 1 = Command_UpgradeChinaNationalism 2 = Command_UpgradeChinaUraniumShells 3 = Command_UpgradeChinaSubliminalMessaging 4 = Command_UpgradeChinaNuclearTanks 10 = Command_UpgradeChinaMines 12 = Command_Sell End [/quote]

Posted by: swisa - Monday, June 30, 2014 5:26:17 PM
someone?

Posted by: Annihilationzh - Monday, June 30, 2014 5:48:45 PM
[quote=swisa;132264]what is worng?[/quote] Nothing. The code looks fine to me.

Posted by: swisa - Tuesday, July 1, 2014 7:02:30 AM
[quote=Annihilationzh;132275][quote=swisa;132264]what is worng?[/quote] Nothing. The code looks fine to me.[/quote] why is not work?? the cashbounty notwork in Zero hour. [quote=KlingonDragon;132276]Can some one looks at my map please [/quote] which map?

Posted by: swisa - Thursday, July 3, 2014 4:52:45 AM
more??

Posted by: swisa - Saturday, July 5, 2014 2:31:54 PM
???

Posted by: UTD^Force - Monday, July 7, 2014 5:09:28 PM
Removed

Posted by: swisa - Wednesday, July 9, 2014 10:54:17 AM
someone?

Posted by: Annihilationzh - Wednesday, July 9, 2014 11:11:44 AM
[quote=UTD^Force;132410]Edited by user about 18 hours ago | Reason: hate israelians[/quote] Racism is alive and well... Sorry for not responding sooner, I completely forgot about this thread. You need to grant cash bounty level 1 to all players via script.

Posted by: swisa - Sunday, July 13, 2014 6:28:37 PM
[quote=Annihilationzh;132459][quote=UTD^Force;132410]Edited by user about 18 hours ago | Reason: hate israelians[/quote] Racism is alive and well... Sorry for not responding sooner, I completely forgot about this thread. You need to grant cash bounty level 1 to all players via script.[/quote] who I do this? thnaks for the help. and UTD^Force if you dont want to help dont join to my topic.