Posted by: klingondragon - Wednesday, June 4, 2014 8:16:57 AM
---OLD---
---OLD---
All Modifications:
1. Enables Boss General
2. Gives You Colors Black & White
3. Gives SupW General ICBM and Nuke
4. Gives Inf General Chem Suits
5. Gives Tank General Composite Armour
6. Air General Gets SupW Aurora Bomber
7. Added General Specific Command Centers
8. Added Super Ranger for all factions and generals
If you have any querries or want to suggest an improvement email me at klingonDragon@hotmail.co.uk
---END---
Version 2 available on my website now
Some of the changes in the original haven't been implemented in the new version.
For changes check updates to this thread.
---END---
Posted by: Gameanater - Thursday, June 5, 2014 7:55:54 PM
I'm totally trying this mod!
Posted by: klingondragon - Saturday, June 7, 2014 11:17:55 AM
New Update:
Fixed ICBM Getting Stuck in Hills
Now It Fires Like A Nuke
If anyone has any ideas please email me
Posted by: klingondragon - Monday, June 9, 2014 10:43:52 AM
New Update
Given Air General SupW Aurora Bomber
Given Inf General Stronger Infantry
Fixed Boss Humvee
Posted by: klingondragon - Wednesday, June 11, 2014 12:06:31 PM
New Update
Fixed Some Small Bugs
Posted by: Gameanater - Wednesday, June 11, 2014 9:54:43 PM
This mod will become the new Pro:Gen. xD
Posted by: klingondragon - Thursday, June 12, 2014 4:48:22 PM
I've almost run out of ideas
if anyone has any requests I'd be happy to add them to this mod
Posted by: Gameanater - Thursday, June 12, 2014 8:12:19 PM
I think you should:
-- Increase the cost of the Cruise Missile. It's a tiny bit too overpowered for its current cost and power requirements.
-- Add Chem Suits for all of Fai's infantry. (Something I've actually had problems with, though.)
-- Add Composite Armor for all of Kwai's tanks. Something I actually plan to do in my own mod.
I have a little proposal, though. It seems like you have more time (and probably energy) to mod then I do myself (I'm kinda backed up on stuff for awhile, so I don't have as much time or energy to mod as I want to.) I'm making my own mod, Generals Domination (lamey title, I know), and I was wondering if you'd be interested in doing some of the work with me. If you are interested I can post the current, buggy beta of it and you could merge your Superweapon General stuff into mine (maybe leaving out the new colors, though). Heck, if you want you can add the stuff in the generals.csf file for me, as i don't have the tools to mod THAT file!
I'd love your help. [grin]
Posted by: klingondragon - Friday, June 13, 2014 5:33:03 PM
I'd be happy to work with you but I only get to test the mods every few days when mu mum leys me use the main computer (its the only one generals runs on)
Posted by: Gameanater - Friday, June 13, 2014 7:02:02 PM
That's awesome! [grin]
Should I post the beta here?
Posted by: klingondragon - Saturday, June 14, 2014 4:08:07 AM
Or email me
Posted by: Gameanater - Saturday, June 14, 2014 1:00:29 PM
Hmm... I'll just stick the beta on a new thread here. :)
When I have more time....
Posted by: klingondragon - Sunday, June 15, 2014 11:45:23 AM
New Update
Increased the cost of the Cruise Missile.
Added Chem Suits for some of Fai's infantry.
Added Composite Armor for some of Kwai's tanks.
Posted by: klingondragon - Monday, June 16, 2014 11:00:16 AM
New Update
All Modifications:
1. Enables Boss General
2. Gives You Colors Black & White
3. Gives SupW General ICBM and Nuke
4. Gives Inf General Chem Suits
5. Gives Tank General Composite Armour
6. Air General Gets SupW Aurora Bomber
7. Added General Specific Command Centers
Some changes mentioned are not fully implemented so may not work
I am working on them and hope to have them done by Friday (my birthday) :)
Posted by: klingondragon - Monday, June 16, 2014 11:01:06 AM
New Update
All Modifications:
1. Enables Boss General
2. Gives You Colors Black & White
3. Gives SupW General ICBM and Nuke
4. Gives Inf General Chem Suits
5. Gives Tank General Composite Armour
6. Air General Gets SupW Aurora Bomber
7. Added General Specific Command Centers
8. Added Super Ranger for all factions and generals
Posted by: klingondragon - Thursday, June 19, 2014 2:24:53 AM
I'm working on a mod to add a second boss general but I need help deciding what units to give hima and what factions barracks war factory command center etc to use (just the graphics nothing else) also what sw and base defences to give him
I have a few ideas like a flamethrower base defence and the ocbm from sw generalbut I need more help
Thanks for any suggestions also please try my small changes nod
Posted by: klingondragon - Wednesday, June 25, 2014 1:38:58 AM
Should I make gla stuctures more expensive to stop them spamming you with tunnell networks and loads of vehicles
Posted by: Gameanater - Thursday, June 26, 2014 7:54:09 PM
-- Pathfinder for Fai can't be trained. The command button to build him is there, but he still needs the General's Ability to actually train him.
-- Chem Suits upgrade for Fai crashes game.
-- The weapon for the Super Ranger comes out of his feet and not his gun. This actually affects the game because the missiles often hits the ground on hilly maps.
-- Super Ranger uses the same description as the regular Ranger, "Strong vs Infantry, weak vs Vehicles" etc.
-- Both the ICBM and Cruise Missile's model magically change back to Nuclear Missile models in night time and snow conditions.
-- The Nuke for Alexander [i]STILL[/i] doesn't fire an actual Nuke.
No offense, but it looks like this was updated as quickly as you could and without any testing, aside from General Specific Command Centers (that part was actually pretty cool).
[quote=KlingonDragon;132204]Should I make gla stuctures more expensive to stop them spamming you with tunnell networks and loads of vehicles [/quote]
Nah.
Posted by: klingondragon - Friday, June 27, 2014 2:09:27 AM
IT DOES FIRE AN ACTUAL NUKE
Soryy but it does and is this domination your complaining about or small changes
If its small changes then you don't need generals ability for pathfinder
The chem suits don't crash the game for me at home (I'm using windows 8 that could be it?)
I recently fixed the ranger tooltip but I haven't updated it here yet because it was a tiny change also as for its weapon coming from its feet I just ignore it
I was going to change the nuke and icbm models but decided that the snowy/night models are fine if you want me to change that I will
As for me rushing and not testing I resent that accusation because most of me nodding is not coding but laboriously testing and retesting until I'm happy
Maybe your game crashes because of something other than my mod like the operating system video card or ram
Every time I update this mod I have spent over an hour playing generals with that version and if there are bugs I fix them and retest for another hour
Posted by: klingondragon - Sunday, June 29, 2014 5:27:47 PM
Sorry just checked the code and its only boss' pathfinder that I changed to not need generals ability
Other than that THE NUKE IS A NUKE I don't really know why you think its not it drops radiation and makes a big bang when it hits
Posted by: klingondragon - Tuesday, July 1, 2014 4:09:50 AM
fixed small bugs from last update
Posted by: Gameanater - Wednesday, July 2, 2014 10:53:53 AM
[quote=KlingonDragon;132235]IT DOES FIRE AN ACTUAL NUKE
Soryy but it does and is this domination your complaining about or small changes
If its small changes then you don't need generals ability for pathfinder
The chem suits don't crash the game for me at home (I'm using windows 8 that could be it?)
I recently fixed the ranger tooltip but I haven't updated it here yet because it was a tiny change also as for its weapon coming from its feet I just ignore it
I was going to change the nuke and icbm models but decided that the snowy/night models are fine if you want me to change that I will
As for me rushing and not testing I resent that accusation because most of me nodding is not coding but laboriously testing and retesting until I'm happy
Maybe your game crashes because of something other than my mod like the operating system video card or ram
Every time I update this mod I have spent over an hour playing generals with that version and if there are bugs I fix them and retest for another hour[/quote]
Good gosh, WAS MY BRAIN IN A CRAMP WHEN I WROTE THAT??
My apologies... I meant to say that I was talking about the Domination thingies you sent me over email, not Small Mod...
Don't ask me why I forgot to specify that.
I'm still not sure why the Chem Suits crash my game, the Boss's Chem Suits work just fine. MAYBE it has something to do with my normal PC using Windows 7, but I seriously doubt it.
I'm also not sure why I'm not getting any radiation left behind from the Nuke ICBM.
Anyway, I'm sorry. Please accept my apologies... [sad]
Posted by: klingondragon - Wednesday, July 2, 2014 4:53:28 PM
I'm not certain my chem suits work for small mod but since the game doesn't crash and the infantry say they have them (next to picture when you select them not under feet) I assume they do
I have no real way to check
Also sorry if I sounded a bit aggressive but I was defending a lot of my hard work
As for your nuke ... I don't know again domination or small changes as its fine for small but ive deleted domination so I cant check that
Posted by: klingondragon - Monday, July 21, 2014 12:17:50 PM
Does anyone have any more suggestions as my brain has run dry
Posted by: acidbrain - Monday, July 21, 2014 3:06:03 PM
[quote=KlingonDragon;132657]Does anyone have any more suggestions as my brain has run dry[/quote]
Make a button for each vehicle to bail with the pilot but only if the vehicle is veteran.
Posted by: klingondragon - Monday, July 21, 2014 3:12:39 PM
I can try but I'm not sure about it
Posted by: qqqqqqqqqp - Tuesday, July 22, 2014 6:22:52 PM
Regarding Acidbrain post I think I know a confusing and long process of getting that to work. Put bomb truck stuff (module) on every unit but making the weapon only destroy the vehicle using it then the veteran unit does the rest since a vet. Vehicle drops the pilot automatically. Just a suggestion there's probably a much more easier way but this off top of my head
Posted by: klingondragon - Tuesday, July 22, 2014 6:25:10 PM
Problem with that is vehicle dies
I think the point us to have it exit like infantry when transporting
Posted by: qqqqqqqqqp - Tuesday, July 22, 2014 8:07:47 PM
Confusing part every different unit has to have a different trigger the blows up the unit. Then the same trigger has to spawn the vehicle that was blownup. So as the unit blows up it creates the base unit (humvee crusader...) and since the vet. Vehicle dies it make the pilot come out = a pilot and the same vehicle just not a veteran unit. Sorry if I can't explain it good enough
Posted by: Rrtaya_tsamsiyu - Wednesday, July 23, 2014 12:27:53 AM
would bike logic work? you can eject the guy off of a bike, but the bike dies. If you can tell it to just make it unmanned, it would do what you seem to be wanting
Posted by: acidbrain - Wednesday, July 23, 2014 2:01:47 AM
What about a button which purchases an upgrade which cost $0 en builditme 0 sec, the upgrade spawns an object with a KILL_PILOT weapon and has a lifetime of 0 seconds, the same object also spawns a new pilot right next to the vehicle.
The only annoying thing would be the upgrade complete message and such but that can also be fixed.
This idea is not mine btw, saw it somewhere else and liked it, going to add it to my mod too.
Posted by: klingondragon - Wednesday, July 23, 2014 2:50:44 AM
I was thinking just change the conditions for the eject pilot module
Ie change on death to un upgrade purchased
Posted by: klingondragon - Wednesday, July 23, 2014 2:52:35 AM
Ive just had another thought
Doesn't only usa have pilots
Posted by: klingondragon - Wednesday, July 23, 2014 5:59:10 AM
added eject pilot
only for vanilla usa
small but lol bug: ejecting pilot leaves the vehicle with vet and pilot has vet
so if you have a 3^ vehicle you can eject pilot and put it in next vehicle then you have two 3^ vehicles
you could even make a chain so your entire army has 3^ just by maxing 1 tank
Posted by: acidbrain - Wednesday, July 23, 2014 6:46:56 AM
The whole idea behind the bail stuff for me is when you have a group of vehicles attacking and a vet vehicle is almost destroyed you eject the vet pilot and put him in another vehicle.
If you make an upgrade button which spawns an object that kills the pilot in the vehicle and spawns a new vet pilot next to the vehicle it´s nicer imo.
You can add the eject pilot die module to the object that kills the pilot.
Posted by: klingondragon - Thursday, August 7, 2014 8:32:57 AM
i'm going to remove this mod in favor of several smaller but less buggy mods
i'll post them each in a separate forum
Posted by: klingondragon - Sunday, June 5, 2016 6:40:29 PM
Does anyone still have this mod? I've moved from my mum's pc to my laptop and think this mod would be a great starting point for a new mod I've been thinking about making ever since I got zh working on win 10.
I can't find the file anywhere and wondered if anyone still has it.
If not I can just do it all again from scratch. And this time I can sort out some of the bugs and probably have it done quickly due to my experience since making this mod.
Any suggestions for small mod v2 would be appreciated.
Posted by: Gameanater - Tuesday, June 7, 2016 1:50:04 PM
I might, but it's very unlikely. I could check my old, old emails and try and find the Domination-Small Mod merge you sent me that one time, though.
Posted by: klingondragon - Tuesday, June 7, 2016 1:59:52 PM
That's better than nothing. Although most of the changes i made are so simple it wouldn't be hard for me to recreate it with less bugs.
Posted by: JamesCaywood - Friday, June 10, 2016 8:00:13 PM
so no one has this mod ? darn wanted to try it
Posted by: klingondragon - Friday, June 10, 2016 9:10:35 PM
I'll remake it this weekend.
Posted by: klingondragon - Saturday, June 11, 2016 11:23:57 AM
Small Mod
by KlingonDragon
Small Changes Mod V2:
1. Enables Boss General (using my boss mod as a base)
2. Adds the colours Black & White
3. Gives General Alexander ICBMs and Nukes
4. Gives General Fai Chem Suits
5. Gives General Kwai Composite Armour
6. Gives General Granger Alexander's version of the Aurora Bomber Weapon
If you have any queries or want to suggest an improvement email me or post a reply here.
Posted by: JamesCaywood - Monday, June 13, 2016 9:53:19 PM
oh alright tell me when i can download it new on this site
Posted by: klingondragon - Tuesday, June 14, 2016 6:05:48 AM
I wasn't going to update it here. If you go to my website it's not hard to find.
Posted by: klingondragon - Tuesday, June 14, 2016 9:08:47 AM