Posted by: Db. - Wednesday, May 28, 2014 3:54:41 PM
Hi if anyone can hel me i have the following problem: I've been making Command and conquer 3 single player custom maps for quite some time and only recently learned how to compile maps. So i compiled one of my maps to put in objectives and it worked perfectly. Map plays through custom maps menu in-game, no problem encountered during compilations (aside from a large amount of textures which I had to reduce). So i decide to compile a second map. After some fixing (changing some script and waypoint names), I open the BuildMap.bat and the compilation is completed (map succesfully compiled!) However, when I return in-game and go to the custom maps menu to play the map, when i attempt to load it, the game crashes and i get this Game Crash message: The game has encountered a serious internal error and will now quit: 9 addresses: (unknown)(0): cnc3game.dat+36323 Debug::PreStaticInit+2306 (unknown)(0): cnc3game.dat+4285907 Debug::PostStaticInit+4247061 (unknown)(0): cnc3game.dat+4287668 Debug::PostStaticInit+4248822 (unknown)(0): cnc3game.dat+4288459 Debug::PostStaticInit+4249613 (unknown)(0): cnc3game.dat+4288739 Debug::PostStaticInit+4249893 (unknown)(0): cnc3game.dat+915287 Debug::PostStaticInit+876441 (unknown)(0): cnc3game.dat+940961 Debug::PostStaticInit+902115 (unknown)(0): cnc3game.dat+951241 Debug::PostStaticInit+912395 (0): (unknown mod) (unknown) Because of the severity of this error the game will now exit. I have Mod SDK v 5.0 as well as Bibber's extra files and the other files required. I've tried saving the map under a different name copying files like the preview (art.tga), the overrides (necessary for the objectives), map.str and renaming them to match the map, then compiling the map. Nothing Then i tried altering the overrides.xml of the new map so it wouldn't contain anything and compiling the map afterwards nothing again. As such, i am thinking this might be a worldbuilder problem. Any idea how to find it? Thanks