Posted by: Gameanater - Saturday, March 15, 2014 12:47:02 PM
I had an idea for a multiplayer map. Titled: The Crusader Games. Basically, here's the idea. You know those unused boxes in Worldbuilder you can place that spawn two Crusader Tanks? Well, what if, you had to fight, using ONLY these boxes?!? You can only build the Drones on the Crusaders and your Dozers/Workers, but your Dozers/Workers can't actually build anything. Their only purpose is to repair your Command Center and move into the boxes to get your Crusaders. There would be up to four players. There HUNDREDS, THOUSANDS of these boxes littered throughout the map, but none of them respawn. You simply get as many Crusaders as possible and destroy your enemy's Command Center. Last man standing wins.
Like it?
Posted by: UTD^Force - Saturday, March 15, 2014 1:01:49 PM
My opinion...
Great idea!!
BUT, the map must be big and the players should be away enough from the boxes and the world should be shrouded....if it's like this...then great!
I can help you if you wish to..
Posted by: Gameanater - Saturday, March 15, 2014 1:05:09 PM
[quote=UTD^Force;130691]My opinion...
Great idea!!
BUT, the map must be big and the players should be away enough from the boxes and the world should be shrouded....if it's like this...then great!
I can help you if you wish to..[/quote]
Thank you!! :D
Yes, the map will be big. Purty big! I'm taking the map for the final mission of the Zero Hour GLA campaign, and modifying that into something very different! I already deleted all the objects. I'm actually working on it as I'm typing this. lol.
I would love the help! :)
Well, I guess I could use it. lol... I sthere an easy way to get rid of all the Waypoints and Areas? The way I mouse-dragged and deleted every object in the box doesn't seem to work for deleting the Waypoints and Areas all at once...
Posted by: UTD^Force - Saturday, March 15, 2014 1:09:32 PM
[quote=Gameanater;130692][quote=UTD^Force;130691]My
opinion...
Great idea!!
BUT, the map must be big and the players should be away enough from the
boxes and the world should be shrouded....if it's like this...then
great!
I can help you if you wish to..[/quote]
Thank you!! :D
Yes, the map will be big. Purty big! I'm taking the map for the final
mission of the Zero Hour GLA campaign, and modifying that into something
very different! I already deleted all the objects. I'm actually working
on it as I'm typing this. lol.
I would love the help! :)
Well, I guess I could use it. lol... I sthere an easy way to get rid of
all the Waypoints and Areas? The way I mouse-dragged and deleted every
object in the box doesn't seem to work for deleting the Waypoints and
Areas all at once...[/quote]
Worldbuilder menu-> Edit -> Pick Containst -> Waypoints and Areas.
I think this won't let you delete all areas once.. But all waypoints.
Posted by: Gameanater - Saturday, March 15, 2014 1:13:50 PM
Thanks! It worked. The area are still there, but at least there's less stuff to slow down Worldbuilder.
You got anymore idea for the map?
The story behind The Crusader games is that it is but a computer-generated world, where master of the Art of Crusading compete in a free-for all or team match to win. The simulation has several areas in the one map; desert, mountains, military base, farms, snowy mountains, beach, and more...
Posted by: UTD^Force - Saturday, March 15, 2014 1:14:36 PM
If you need any more help i am only a post away.... And will be glad to help you...i am thinking in more ideas at the moment...
Posted by: Gameanater - Saturday, March 15, 2014 1:19:29 PM
[quote=UTD^Force;130696]If you need any more help i am only a post away.... And will be glad to help you...[/quote]
Mkay. :)
Posted by: UTD^Force - Saturday, March 15, 2014 1:48:36 PM
If you want to skip some scripting that doesn't allow dozers to build you
can use one of these 2 ways:-
1- You can put the bases start on mountains or between them.. Like
OverLord quest 2 (i guess). And put a unit.. Under or forward to these
mountains and transfer it to players.
2- Or you can don't remove all the buildings but barracks and Reactors..
Or barracks and supply stashes.
Posted by: Gameanater - Saturday, March 15, 2014 1:54:25 PM
[quote=UTD^Force;130700]Of you want to skip some scripts that doesn't allow dozers to build you can use one of these 2 ways:-
1- You can put the bases start on mountains or between them.. Like OverLord quest 2 (i guess). And put a unit.. Under or forward to these mountains and transfer it to players.
2- Or you can don't remove all the buildings but barracks and Reactors.. Or barracks and supply stashes.[/quote]
Hmm... Good... Good.. I might try that...
This is how the map's going so far:
There's over 1300 Crusader Boxes littered throughout the map. A lot of them are out in the open, away from the bases. But, a lot of them are also right next hazards. Like, A CRAPTOP OF EXPLODING BARRELS AND NUKE TRUCKS! You can blow one of them up and set off a chain reaction, taking out your enemy's dear Crusaders. Or your own, if you're not carefull.
Is there a way I can spawn like, ten crates at the starting points every few minutes? Just curious.
Posted by: Gameanater - Saturday, March 15, 2014 2:21:23 PM
Is there a way to make it so the warning about having over 3000 objects go away for good in Worldbuilder? I'm into 3009ish thanks to all the barrels and boxes, and every time I place something down I get the warning. But the map works just fine. it's very annoying.
Posted by: UTD^Force - Saturday, March 15, 2014 2:42:46 PM
[quote=Gameanater;130703]Is there a way
to make it so the warning about having over 3000 objects go away for
good in Worldbuilder? I'm into 3009ish thanks to all the barrels and
boxes, and every time I place something down I get the warning. But the
map works just fine. it's very annoying.[/quote]
over 3000!!! Are you making a map or counting Atoms! xDD
I don't know how to get rid of it.
Posted by: UTD^Force - Saturday, March 15, 2014 4:38:06 PM
[quote=Gameanater;130701][quote=UTD^Force;130700]Of
you want to skip some scripts that doesn't allow dozers to build you
can use one of these 2 ways:-
1- You can put the bases start on mountains or between them.. Like
OverLord quest 2 (i guess). And put a unit.. Under or forward to these
mountains and transfer it to players.
2- Or you can don't remove all the buildings but barracks and Reactors..
Or barracks and supply stashes.[/quote]
Hmm... Good... Good.. I might try that...
This is how the map's going so far:
There's over 1300 Crusader Boxes littered throughout the map. A lot of
them are out in the open, away from the bases. But, a lot of them are
also right next hazards. Like, A CRAPTOP OF EXPLODING BARRELS AND NUKE
TRUCKS! You can blow one of them up and set off a chain reaction, taking
out your enemy's dear Crusaders. Or your own, if you're not carefull.
Is there a way I can spawn like, ten crates at the starting points every
few minutes? Just curious.
[/quote]
I think you can spawn them each one on a waypoint or all at a waypoint but, you can't spawn them by teams.. Cuz they aren't vehicles or infantry.
Posted by: Gameanater - Saturday, March 15, 2014 4:48:12 PM
[quote=UTD^Force;130705][quote=Gameanater;130703]Is there a way
to make it so the warning about having over 3000 objects go away for
good in Worldbuilder? I'm into 3009ish thanks to all the barrels and
boxes, and every time I place something down I get the warning. But the
map works just fine. it's very annoying.[/quote]
over 3000!!! Are you making a map or counting Atoms! xDD
I don't know how to get rid of it.[/quote]
Dang....
[quote=UTD^Force;130707][quote=Gameanater;130701][quote=UTD^Force;130700]Of
you want to skip some scripts that doesn't allow dozers to build you
can use one of these 2 ways:-
1- You can put the bases start on mountains or between them.. Like
OverLord quest 2 (i guess). And put a unit.. Under or forward to these
mountains and transfer it to players.
2- Or you can don't remove all the buildings but barracks and Reactors..
Or barracks and supply stashes.[/quote]
Hmm... Good... Good.. I might try that...
This is how the map's going so far:
There's over 1300 Crusader Boxes littered throughout the map. A lot of
them are out in the open, away from the bases. But, a lot of them are
also right next hazards. Like, A CRAPTOP OF EXPLODING BARRELS AND NUKE
TRUCKS! You can blow one of them up and set off a chain reaction, taking
out your enemy's dear Crusaders. Or your own, if you're not carefull.
Is there a way I can spawn like, ten crates at the starting points every
few minutes? Just curious.
[/quote]
I think you can spawn them each one on a waypoint or all at a waypoint but, you can't spawn them by teams.. Cuz they aren't vehicles or infantry.[/quote]
Oh... Well, okay then. Dunno if I'll do that still, but thanks. :)
Posted by: UTD^Force - Saturday, March 15, 2014 5:26:47 PM
I have an idea for you...
You can add an AI player in the middle of the map and put some tanks near every great amount of boxes gaurding them... By transferring the tanks to the control of the AI player.
Hope you like it.
Posted by: UTD^Force - Saturday, March 15, 2014 5:30:44 PM
And you can also make mountains on the shape of a square with a hole or space between them (i think two holes would be enough)And put tanks under the control of the AI player gaurding each door/hole.
Posted by: Gameanater - Sunday, March 16, 2014 10:17:31 AM
[quote=UTD^Force;130712]I have an idea for you...
You can add an AI player in the middle of the map and put some tanks near every great amount of boxes gaurding them... By transferring the tanks to the control of the AI player.
Hope you like it.[/quote]
Hmm... That's be a bit of work, but I like it...
[quote=UTD^Force;130713]And you can also make mountains on the shape of a square with a hole or space between them (i think two holes would be enough)And put tanks under the control of the AI player gaurding each door/hole.[/quote]
Even better! :D Dude, your ideas are better then mine!
Posted by: zero hour mad map maker - Monday, March 17, 2014 7:34:54 AM
THIS MAP IS AWESOME!
Posted by: UTD^Force - Friday, March 21, 2014 9:51:21 AM
Dude, I am looking forward to this map. When are you going to finish it? And which stage in making it did you reach (what are you doing now)?
Posted by: UTD^Force - Monday, August 4, 2014 7:07:27 PM
[quote=UTD^Force;130794]Dude, I am looking forward to this map. When are you going to finish it? And which stage in making it did you reach (what are you doing now)?[/quote]
Still waiting..
Posted by: V - Thursday, August 7, 2014 4:59:10 PM
The map is likely no longer in development.
Posted by: klingondragon - Thursday, August 7, 2014 5:01:44 PM
It seams a bit pointless but it seems like a basic version of this map could be made in about 10 minutes and since online is no more and the ai wont play it right then there's no point making it
Posted by: V - Thursday, August 7, 2014 5:06:06 PM
[quote=klingondragon;132887]It seams a bit pointless but it seems like a basic version of this map could be made in about 10 minutes and since online is no more and the ai wont play it right then there's no point making it[/quote]
Sounds likely, but a large amount of scripting could probably provide an interesting battle.
But there is nothing I can think of that would get the computer to use the Crusaders that spawn from the boxes.
Posted by: klingondragon - Thursday, August 7, 2014 5:11:54 PM
Still could be turned into a one player mission wher all you get is crusader crates
Posted by: UTD^Force - Thursday, August 7, 2014 8:32:08 PM
I am still playing CnC generals, zero hour and shockwave online.
You can play them with [url=http://www.gameranger.com]Game Ranger[/url] it's a very good program which allows you to play over 500 games online !
Posted by: klingondragon - Friday, August 8, 2014 2:05:32 AM
I know about gameranger ive downloaded it but it wont install because I don't have flash player unfortunately I cant download flash because I use google chrome and that has it built in so the download doesn't work
Posted by: Gameanater - Tuesday, January 13, 2015 7:14:57 PM