| Posted by: crashdodgers - Tuesday, December 31, 2013 10:22:05 PM |
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| Hi, need help with a Generals map that I am playing with in Zero Hour world builder. Listed below are the problems that I am having. 1. Custom scrip’s not working. 2. Removing or deactivating scrip’s not working, I.e. AI still building super weapon. 3. Placing a new building to stop AI from building super weapon, not working I.e. AI builds super weapon inside building. 4. Placing impassable tiles around new buildings dose not stop AI building super weapon. Is this a coding conflict between Generals and Zero Hour or is there away around this? |
| Posted by: i^love^mixery - Wednesday, January 1, 2014 10:45:09 AM |
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| So you have imported the EA standard AI scripts into a zero hour map and are now trying to modify them in order to prevent the computer player to build superweapons? |
| Posted by: crashdodgers - Wednesday, January 1, 2014 5:06:35 PM |
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| No I have not input EA standard AI scripts because this is a Generals mission map. At at the moment I am in the process of converting it from a mission to skirmish map and see how that works out? |
| Posted by: i^love^mixery - Wednesday, January 1, 2014 7:04:11 PM |
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| Good luck with that lol. There are scripts that only work in mission maps and scripts that only work in skirmish maps. You need years of experience with scripting and even then you need tons of workarounds for many things. |