Posted by: precision_bomber - Sunday, September 22, 2013 8:46:22 AM
So, this is a Environment Test. [URL=http://imageshack.us/photo/my-images/692/kldn.png/][IMG]http://img692.imageshack.us/img692/3843/kldn.png[/IMG][/URL] http://www.moddb.com/mods/death-label/images/environment-test I kinda wished the 'Water Texture' didn't swish around. Also, the smoke were from a smoke generating object.

Posted by: Lengo - Sunday, September 22, 2013 12:38:52 PM
What is this smoke generator that you speak of? Where do you find it? I'd like to put some non-toxic fog on a map and see how this looks, like on a lake or something to simulate ground fog. If you'll settle for blue water, you can simulate it with the blue textures in Beach Tropical. Simply paint impassible over it. I'd like to see some standing water that's not choppy. This would be great for little puddles and ponds, but alas, I know of only two textures for water and both have some choppiness to them. If anyone knows of calm, standing water, please holler. Would also like to find and use the smoke generator, but I've searched and nothing sounds remotely like it. There's a challenge mission where Granger meets Thrax. There's toxic fog coming out of bunkers on this map. I'd like to duplicate that, but color the fog gray and make it harmless, not toxic. Please let me know if you know anything about these things. Thanks.

Posted by: precision_bomber - Sunday, September 22, 2013 2:57:35 PM
http://www.moddb.com/mods/death-label/images/environment-test My Image from moddb in case no one sees it. Custom Stuff Smoke Generators are Custom Objects I put down to simulate cloudiness/non harmful fog. I also have a Custom Texture for the water. There is also a Custom ParticleSystem to make the smoke behave as it should. Tinkering with map.ini and there I have it. But, I'm wondering how make water not 'swish' around. I wanted to make this so that I make the illusion of being super high up in the skies.

Posted by: Lengo - Sunday, September 22, 2013 7:32:54 PM
That's a helluva project you have there! How long have you been working on it? Years? This makes for a nice resumé. Someday you'll go pro and make money at this. Nice work!

Posted by: Gameanater - Monday, September 23, 2013 8:28:56 PM
Well, like lengo said, you could dig around for textures that could look like standing water. It kinda works... :/