Posted by: ron - Wednesday, April 10, 2013 11:04:25 AM
he, i make maps for 2 ore 3 vs 6 insane and for 3 players against eatch other. some maps have a extra army on it that spawns heavy units every 6 minutes and got some buildings like sdi canon and level three defens buildings to help the other 6 computers so when you play with 2 human players you fight against 7 insane computers. also the human players can not make money and have to do with what they start with (the suply got 1000000 money) and i make some spots where money crates spawn. Those scripts i use a got a lot of help here from the forum, so al the credits fot those who helped me. Maybe someone got nice ideas for on maps for make it a lot difficulter. so when someone want to share some great ideas, would be great. example: i got great help to made a script for a bonus area, who got a unit in it you got extra money. so every idea that you want to share is welcom greetings ron

Posted by: acidbrain - Friday, April 12, 2013 4:48:00 AM
I once made a map with a "Enemy Vehicles Destroyed" counter in it, when the player had destroyed 100 vehicles he got a bonus, made the counter visible on the screen, maybe an idea for your map?

Posted by: ron - Friday, April 12, 2013 9:48:53 AM
hi, nice idea, bonus for how mutch kills you made, yep gonna work that out, thx for sharing you re ideas greetings ron

Posted by: SUPER-G - Friday, April 12, 2013 11:24:26 AM
Weather effects would be cool, there are some zero hour WB tutorials on the site...like [url=http://www.cnclabs.com/maps/generals/worldbuilder/tutorials/adding-weather-effects.aspx]This[/url].

Posted by: ron - Friday, April 12, 2013 1:18:28 PM
hi, yep i played some maps with thunder and rain, very cool, but i am a little sceptic about ini.files, but i whats cool a map starting with sun than rain and than snow with thunder. i think need some help here greetings ron

Posted by: precision_bomber - Friday, April 12, 2013 3:56:08 PM
Is the AI Constantly funded? Also, if they are using Supply Docks. Then some daring players would try to steal from them... The whole concept of starting with a lot of cash without any means of recovering lost funds... Except maybe Supply Drop Zones, Hackers or Black Markets. Is kinda odd and somewhat the challenge is stacked against the player, but I digress becase, someone here did beat 7 hard AIs on their own. One thing you need to do is to keep the AI Constantly Funded. Lets say it gains 1000 credits every 5 minutes. Make it so that they rebuild all necessary buildings especially Command Centers.

Posted by: ron - Sunday, April 14, 2013 5:07:34 AM
Hi, on my maps against the ai, i always give the ai starting point always two suply docks with 1000000 crates worth money, and they can build money like hackers. The human player cannot build money only suplydocks with 1000000 money and some oildericks. when humans have to watch what they build, and dont build tons of hackers, you also provide lag and mismatches. on my maps i also dont put mutch stuff on it like trees and other buildings, because every waving tree provides lag and also keep the hight under 150. Usualy when we play 2 vs 6 four insane got more money as we do, what i noticed is the gla got always the lowest rate of money. SO thx for the tip greetings ron

Posted by: ron - Monday, April 15, 2013 3:42:17 AM
Hi acidbrain, mmm i tried tp made a script for bonus but it does not work, could you explain it here a little bit what kind of scripts you used. greetings ron