Posted by: joewijoyo - Tuesday, April 9, 2013 5:47:05 AM
Hey guys, I was just wondering, since the scudstorm and particle cannon basically has weapon data, can i make them into a base defense (like patriot missile) where i can just click on which enemy to fire upon instead of it acting like a superweapon?

Posted by: precision_bomber - Tuesday, April 9, 2013 6:35:56 AM
Like seriously? But if you're willing to... Then here goes. The SCUD Strom is easily done. Just Add 'CAN_ATTACK' on the KindOf Tag. And then... [code=cpp] Behavior = AIUpdateInterface ModuleTag_xx AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon MoodAttackCheckRate = 250 End [/code] For Particle Cannon its hard. It requires a whole different mess of codes. The Particle Cannon doesn't have a Weapon Data. The ParticleCannonUpdate Module of the Particle Cannon does the damage. The Fire it leaves has a Weapon Data, but its just the fire when the laser hits the ground.

Posted by: joewijoyo - Tuesday, April 9, 2013 7:47:47 AM
hahaha i loved your first line xD. yeah i want to make the US overpowered but with more expensive units because it's depiction is so dumb in this game. thanks alot! the scud storm should be sufficient lol