Posted by: johnmike - Sunday, March 24, 2013 4:27:34 PM
Hello. With help of one of the threads here, on CNC Labs, I've managed to construct a prebuilt base in WorldBuilder. I've placed units, buildings, set "bonusPlayer" owner of those and have used a script that transfers all assets from the "bonusPlayer" to "player0" (me) at the beginning of the skirmish. Everything would be perfectly fine, if not for the fact that every special ability of a building or unit is displayed in the upper right corner - with a timer. So, if i transfer a Strategy Center, I see a timer for changing battle plans (always ready at 0:00) or CIA intelligence. If I transfer Rangers, i see a separate timer for every "CaptureBuilding" ability. If I place Colonel Burton - I see a timer for remote and timed demo charge. They all look like GUI:MISSING"(ability here)" (time here). Is it possible to fix that or should I just avoid placing any unit with special abilities?

Posted by: SUPER-G - Sunday, March 24, 2013 5:01:02 PM
Upload it, i'll take a look. Is it for Generals, or Zero Hour?

Posted by: johnmike - Sunday, March 24, 2013 5:44:11 PM
Zero Hour. [ATTACH]1270[/Attach]

Posted by: SUPER-G - Sunday, March 24, 2013 6:09:01 PM
Can you put it in a .zip folder?

Posted by: johnmike - Sunday, March 24, 2013 6:12:30 PM
Of course :) [ATTACH]1271[/Attach]

Posted by: SUPER-G - Sunday, March 24, 2013 6:45:45 PM
I'll get to it in a bit, im watching a movie.

Posted by: i^love^mixery - Monday, March 25, 2013 5:40:52 AM
Give all units where the strange timers come from an unit name, then use this script: Unit -> Special Power -> Hide. Make one of those actions for every unit.

Posted by: johnmike - Monday, March 25, 2013 11:47:54 AM
Worked like a charm, thanks both of you :)