| Posted by: moridar - Sunday, December 30, 2012 10:13:36 PM |
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| [b][ns A D] Set Counter[/b] *** IF *** [i]True.[/i] *** THEN *** [i]Set 'KILLS' to 0[/i] [b][ns A nd] Store Kills[/b] *** IF *** [i]True.[/i] *** THEN *** [i]Store the amount of kills by Player 'Player_1' of the Kind is 'CAN_ATTACK' to 'KILLS'[/i] [b][ns A nd] Award[/b] *** IF *** [i]Counter 'KILLS' IS Greater Than or Equal To 20[/i] *** THEN *** [i]Player 'Player_1' gets $ 2000 Enable Script 'Set Counter'.[/i] When the counter 'KILLS' is reset to 0, the game remains keeping track of Player 1's kills, and immediately reverts the counter to the previous value. |