Posted by: SUPER-G - Monday, November 19, 2012 8:27:47 PM
1. How do i make it so that skirmish players have radar? 2. How can i remove the battle bunker upgrade from an overlord tank? 3. How do i reveal the world to all skirmish players?

Posted by: thebunnybruce - Tuesday, November 20, 2012 3:00:10 AM
Hi there, radar is easy to give to everyone, make a script in the civi folder that ses, if true, then go to radar-control- force enable radar (must be forced enabled) and there you go works for everyone. removing battle bunkers from overlord can be done in the civi scripts to, say if true, go to remove commandbutton (can't remember exaclty were this is thinks its in scripts) then select the battle bunker from drop down list, then place your mouse at the end of that battle bunker entry and press backspace once to remove the invisible chatater. Then it should work, it will show ??? On the script but will work, if you have trouble with the invisible charater just check some other posts around here should help. To show the world to all player is normaly done in gla scirmish script, but unsure of your map at this point, but to do it in gla folder say if true go to permanently revieal map for glascirmish ( can't remember were to find this one could be in map or radar script)

Posted by: i^love^mixery - Tuesday, November 20, 2012 2:33:37 PM
1. why do you want to give skirmish players radar? skirmish players dont give a damn whether they have radar or not. if you are talking about human players then do Radar -> Control -> Force enable (for player0 - player3) 2. Scripting -> Remove command button. also read this: http://cnclabs.com/forums/cnc_postst11513_The--remove-command-button--script-doesnt-work.aspx 3. Map -> Shroud or Reveal -> Reveal the entire map permanently for a player (for player0 - player3? but SUPER-G why dont you try to find it out by yourself next time? Things like Radar -> Force enable can be found so easily. i really have no idea why you still need help with such simple things. and please dont rage again because i said that.

Posted by: SUPER-G - Tuesday, November 20, 2012 3:03:38 PM
[quote=i^love^mixery;126304]1. why do you want to give skirmish players radar? skirmish players dont give a damn whether they have radar or not.[/quote] It's more of an online version of Buggy Survival, with overlord tanks. and i thought radar would not fit in C&C Zombies, but apparently others wanted it, so i am assuming... [quote=i^love^mixery;126304]but SUPER-G why dont you try to find it out by yourself next time? Things like Radar -> Force enable can be found so easily. i really have no idea why you still need help with such simple things.[/quote] If they had worked the first time, then i would not be asking these questions. I had done the radar script, and the battle bunker script as i always have, and they just did not work. But they need to be in other folders, which they were in the neutral folder at the time, and i didn't think that neutral folders and civil folders would make a difference, ok? [quote]and please dont rage again because i said that.[/quote] Im not going to get upset to the point of an argument, ive become stronger in that sense, you don't want me to be offended, so why should i?

Posted by: i^love^mixery - Tuesday, November 20, 2012 4:02:32 PM
[quote=SUPER-G;126305][quote=i^love^mixery;126304]1. why do you want to give skirmish players radar? skirmish players dont give a damn whether they have radar or not.[/quote] It's more of an online version of Buggy Survival, with overlord tanks. and i thought radar would not fit in C&C Zombies, but apparently others wanted it, so i am assuming...[/quote] but skirmish players = computer players, thats why i was confused because there is no point to give COMPUTER players radar. but since you meant human players i understand now. SUPER-G btw, may i ask how old you are? i still do not understand why you have such big trouble finding errors in your own scripts. my first guess would be that you are rather young and your analytical skills are not fully developed yet. i had enormous trouble too when i started using the worldbuilder because i was 13 years and my english skills were almost 0.

Posted by: SUPER-G - Tuesday, November 20, 2012 4:35:29 PM
[quote=i^love^mixery;126316] SUPER-G btw, may i ask how old you are? i still do not understand why you have such big trouble finding errors in your own scripts. my first guess would be that you are rather young and your analytical skills are not fully developed yet. i had enormous trouble too when i started using the worldbuilder because i was 13 years and my english skills were almost 0.[/quote] I'm 14[smile] , and i just get mixed up and forget easily[unamused]. I'm sorry if i did confuse you with some stuff, i have a hard time explaining things sometimes...