Posted by: Spaceboy - Wednesday, November 14, 2012 8:07:21 AM
How i can add a new Picture like factions symbol? Im using bibbers expansion So im not sure what i have to do. I have a folder MyMod/Art/Images/Pic.tga correct? how i have to include it i add this in my mod.xml what does OutputFormat and GenerateMipMaps? is it the correct way?

Posted by: CommieDog - Wednesday, November 14, 2012 1:47:38 PM
First of all, the File attribute should probably be "DATA:Art/Images/Pic.tga". [quote=Spaceboy;126203]what does OutputFormat and GenerateMipMaps?[/quote] OutputFormat specifies the iage depth, or how many bits to use per pixel. GenerateMipMaps specifies whether to generate mip maps or not, which are used in rendering textures. It should be set to false for images that are not rendered as textures.

Posted by: Spaceboy - Friday, November 16, 2012 9:24:19 AM
FactionIconImageName="Tib"

Posted by: CommieDog - Friday, November 16, 2012 12:49:39 PM
I think you're missing a PackedTextureImage element. The PackedTextureImage element references the Texture element, then FactionIconImageName references a PackedTextureImage. Here is an example: [code] [/code] As for your error, it looks like your texture path is wrong.

Posted by: Spaceboy - Saturday, November 17, 2012 11:33:02 AM
NanoSwarmHiveEffect

Posted by: CommieDog - Saturday, November 17, 2012 3:26:45 PM
[quote=Spaceboy;126237]were are normaly the PackedtextureImage elements i put i over the new faction in playertemplate.xml its working but looks strange.[/quote] RA3's sample mod has all the Texture and PackedTextureImage elements declared in a file in \Art\Images.

Posted by: Spaceboy - Sunday, November 18, 2012 6:32:51 AM
thank you