Posted by: SUPER-G - Saturday, October 13, 2012 4:28:43 PM
In my C&C Zombies map, i have a village, the village was attacked. newnightmare had an idea to have some dead people just lying around, does anyone know how to do that?

Posted by: NewNightmare - Saturday, October 13, 2012 7:07:20 PM
Keepobjectdie module, it's one of those ;no data ones, so just addmodule them to each civilian along with a lifetimeupdate of 1 millisecond and it should do the trick

Posted by: SUPER-G - Saturday, October 13, 2012 8:54:05 PM
Uhh, hehehe[grin] im sorry, but i can't catch what your saying, im not saying that it is bad, but can you put it into smaller steps please? i have almost no experince with modding[blush]

Posted by: precision_bomber - Monday, October 15, 2012 12:49:56 PM
Under Engineering Parameters of the desired civilian object. You may need to keep an alive duplicate of the civilian object. Can someone correct my syntax? [code] KeepObjectDie ModuleTag_lying End LifetimeUpdate ModuleTag_killme Lifetime = 1 End [/code] You have to make a map.ini~

Posted by: NewNightmare - Monday, October 15, 2012 2:31:59 PM
Here are the two modules copied from in game objects: [code=plain] Behavior = LifetimeUpdate ModuleTag_04 MinLifetime = 0 ; min lifetime in msec MaxLifetime = 0 ; max lifetime in msec End Behavior = KeepObjectDie ModuleTag_IWantRubble End[/code] You ofc have to add them with AddModule method

Posted by: SUPER-G - Thursday, October 18, 2012 3:17:44 PM
:ashamed: omg... Sorry for playing dumb here. 1. how do i do the addmodule method? 2. what do i edit in the module? 3. should i copy/paste the codes above?

Posted by: Geraldinehenry - Friday, October 19, 2012 3:39:46 AM
[quote=SUPER-G;125946]Uhh, hehehe[grin] im sorry, but i can't catch what your saying, im not saying that it is bad, but can you put it into smaller steps please? i have almost no experince with modding[blush][/quote]