Posted by: SUPER-G - Saturday, October 13, 2012 4:28:43 PM
In my C&C Zombies map, i have a village, the village was attacked.
newnightmare had an idea to have some dead people just lying around, does anyone know how to do that?
Posted by: NewNightmare - Saturday, October 13, 2012 7:07:20 PM
Keepobjectdie module, it's one of those ;no data ones, so just addmodule them to each civilian along with a lifetimeupdate of 1 millisecond and it should do the trick
Posted by: SUPER-G - Saturday, October 13, 2012 8:54:05 PM
Uhh, hehehe[grin]
im sorry, but i can't catch what your saying, im not saying that it is bad, but can you put it into smaller steps please?
i have almost no experince with modding[blush]
Posted by: precision_bomber - Monday, October 15, 2012 12:49:56 PM
Under Engineering Parameters of the desired civilian object.
You may need to keep an alive duplicate of the civilian object.
Can someone correct my syntax?
[code]
KeepObjectDie ModuleTag_lying
End
LifetimeUpdate ModuleTag_killme
Lifetime = 1
End
[/code]
You have to make a map.ini~
Posted by: NewNightmare - Monday, October 15, 2012 2:31:59 PM
Here are the two modules copied from in game objects:
[code=plain] Behavior = LifetimeUpdate ModuleTag_04
MinLifetime = 0 ; min lifetime in msec
MaxLifetime = 0 ; max lifetime in msec
End
Behavior = KeepObjectDie ModuleTag_IWantRubble
End[/code]
You ofc have to add them with AddModule method
Posted by: SUPER-G - Thursday, October 18, 2012 3:17:44 PM
:ashamed: omg...
Sorry for playing dumb here.
1. how do i do the addmodule method?
2. what do i edit in the module?
3. should i copy/paste the codes above?
Posted by: Geraldinehenry - Friday, October 19, 2012 3:39:46 AM
[quote=SUPER-G;125946]Uhh, hehehe[grin]
im sorry, but i can't catch what your saying, im not saying that it is bad, but can you put it into smaller steps please?
i have almost no experince with modding[blush][/quote]