Posted by: Mr. Forum - Wednesday, August 22, 2012 12:40:25 PM
Hello I don't understand how I should modify the .INIZH file. I want to change weapons end de armor. But when I modify the file and I start the game the game crashed. Greetings Mr. Forum

Posted by: Annihilationzh - Wednesday, August 22, 2012 1:38:41 PM
Tutorial here: http://www.cnclabs.com/forums/cnc_postst9305_Getting-starting--Modding.aspx If you have any problems with English, I'm more than willing to rephrase any instructions you don't understand.

Posted by: Mr. Forum - Thursday, August 23, 2012 5:29:13 AM
[u]OK thanks, now its work. But I have 2 problems/questions. 1 : I want that my king raptors have unlimited rockets. How ? This my code : [/u] Weapon AirF_RaptorJetMissileWeapon PrimaryDamage = 250.0 PrimaryDamageRadius = 10.0 ScatterRadiusVsInfantry = 0.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 450.0 MinimumAttackRange = 50.0 AcceptableAimDelta = 30 DamageType = JET_MISSILES DeathType = EXPLODED WeaponSpeed = 6000 ProjectileObject = RaptorJetMissile ProjectileExhaust = AirF_RaptorMissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust FireFX = None FireSound = RaptorJetMissileWeapon ProjectileDetonationFX = WeaponFX_JetMissileDetonation RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR DelayBetweenShots = 75 ;150 ClipSize = 0 ClipReloadTime = 0 AutoReloadsClip = RETURN_TO_BASE ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = Yes AntiAirborneInfantry = Yes ShowsAmmoPips = No WeaponBonus = PLAYER_UPGRADE DAMAGE 112% End [u]And I want that my RaptorPointDefenseLaser can hit bullets. The laser can only hit rockets but I want that they can hit also bullets. How ? This my code :[/u] Weapon AirF_RaptorPointDefenseLaser PrimaryDamage = 10000.0 PrimaryDamageRadius = 0.0 AttackRange = 450.0 DamageType = LASER DeathType = LASERED WeaponSpeed = 99999999999999.0 ; dist/sec DelayBetweenShots = 250 ; time between shots, msec ;DelayBetweenShots = 1000 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec AcceptableAimDelta = 180 ; Don't need to turn at all. AntiSmallMissile = Yes AntiProjectile = Yes LaserName = AvengerPointDefenseLaserBeam LaserBoneName = WeaponA01 FireFX = WeaponFX_PaladinPointDefenseLaser End Sorry for my bad Inglish...........

Posted by: Annihilationzh - Thursday, August 23, 2012 6:37:29 AM
You have this: [code]ClipSize = 0 ClipReloadTime = 0 AutoReloadsClip = RETURN_TO_BASE[/code] It needs to be something like this: [code]ClipSize = 6 ClipReloadTime = 75 AutoReloadsClip = Yes[/code] [quote]And I want that my RaptorPointDefenseLaser can hit bullets. The laser can only hit rockets but I want that they can hit also bullets. How ? This my code :[/quote] Lasers can only hit projectiles in this game, and bullets are simply instant hit; they don't have projectiles. So unless you change all bullets-based weapons into projectile-based weapons, it is not possible for lasers to shoot down bullets.

Posted by: Mr. Forum - Thursday, August 23, 2012 9:10:21 AM
OK thanks, and a another thing, I want to give de Comanche the same rockets as de raptors. Because now the Comanche can't hit a another Comanche and they can't hit raptors. How I do that ?

Posted by: Rrtaya_tsamsiyu - Saturday, August 25, 2012 4:03:18 AM
Change the primary Comanche weaponset to AirF_RaptorJetMissileWeapon edit: sorry if im stealing you helping-ness, Annihilation, thought of that a sec too late, and a random deleted post would be sorta odd....