Posted by: SUPER-G - Monday, July 30, 2012 10:33:12 AM
for a mission, i have made a plane crash scene in a city. but the problem is that the plane i am using (commercial airliner) for some reason, takes off and starts flying. i need that plane to stay put, and look crashed. i have tried making its health to dead and it doesnt work either. any ideas?

Posted by: NewNightmare - Monday, July 30, 2012 1:22:53 PM
Object DeadAirlinerHulk ; *** ART Parameters *** Draw = W3DModelDraw ModuleTag_01 ConditionState = NONE Model = CVAirplane End ConditionState = REALLYDAMAGED Model = CVAirplane_D End ConditionState = RUBBLE Model = CVAirplane_D End End ; ***DESIGN parameters *** Side = America EditorSorting = SYSTEM TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable) ; *** AUDIO Parameters *** ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = CAN_CAST_REFLECTIONS IMMOBILE NO_COLLIDE HULK Body = ActiveBody ModuleTag_02 MaxHealth = 1.0 InitialHealth = 1.0 End Behavior = PhysicsBehavior ModuleTag_03 Mass = 50 AllowBouncing = Yes End ;Behavior = LifetimeUpdate ModuleTag_04 ; MinLifetime = 0 ; min lifetime in msec ; MaxLifetime = 0 ; max lifetime in msec ;End Behavior = SlowDeathBehavior ModuleTag_05 SinkDelay = 14000 SinkRate = 2 ; in Dist/Sec DestructionDelay = 20000 End Behavior = TransitionDamageFX ModuleTag_06 RubbleParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01 End Geometry = BOX GeometryMajorRadius = 9.0 GeometryMinorRadius = 6.0 GeometryHeight = 7.5 GeometryIsSmall = Yes End

Posted by: SUPER-G - Tuesday, July 31, 2012 7:55:16 PM
[quote=newnightmare;125292]Copy its modeldraw module to a cloned code of a hulk of some vehicle, and remove lifetimeupdate module from it[/quote] i dont know how to do that, nor where the modeldraw module is. and the ini doesnt work, the plane still takes off.

Posted by: NewNightmare - Wednesday, August 1, 2012 12:09:48 AM
did you make sure the map.ini is saved in .ini format? not just a txt file called 'map.ini'?

Posted by: SUPER-G - Wednesday, August 1, 2012 9:42:09 AM
yes.

Posted by: i^love^mixery - Wednesday, August 1, 2012 6:52:22 PM
why dont you just use the script Unit -> Move -> Set unit to be held in place? seriously guys.. an .ini for that?

Posted by: krit - Thursday, August 2, 2012 1:31:33 PM
Or even easier, just uncheck the "Enabled" tickbox in the unit properties...

Posted by: SUPER-G - Thursday, August 2, 2012 5:34:20 PM
wow, thanks krit! it worked!