Posted by: SUPER-G - Monday, July 30, 2012 10:33:12 AM
for a mission, i have made a plane crash scene in a city. but the problem is that the plane i am using (commercial airliner) for some reason, takes off and starts flying. i need that plane to stay put, and look crashed.
i have tried making its health to dead and it doesnt work either.
any ideas?
Posted by: NewNightmare - Monday, July 30, 2012 1:22:53 PM
Object DeadAirlinerHulk
; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
ConditionState = NONE
Model = CVAirplane
End
ConditionState = REALLYDAMAGED
Model = CVAirplane_D
End
ConditionState = RUBBLE
Model = CVAirplane_D
End
End
; ***DESIGN parameters ***
Side = America
EditorSorting = SYSTEM
TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable)
; *** AUDIO Parameters ***
; *** ENGINEERING Parameters ***
RadarPriority = UNIT
KindOf = CAN_CAST_REFLECTIONS IMMOBILE NO_COLLIDE HULK
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
InitialHealth = 1.0
End
Behavior = PhysicsBehavior ModuleTag_03
Mass = 50
AllowBouncing = Yes
End
;Behavior = LifetimeUpdate ModuleTag_04
; MinLifetime = 0 ; min lifetime in msec
; MaxLifetime = 0 ; max lifetime in msec
;End
Behavior = SlowDeathBehavior ModuleTag_05
SinkDelay = 14000
SinkRate = 2 ; in Dist/Sec
DestructionDelay = 20000
End
Behavior = TransitionDamageFX ModuleTag_06
RubbleParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
End
Geometry = BOX
GeometryMajorRadius = 9.0
GeometryMinorRadius = 6.0
GeometryHeight = 7.5
GeometryIsSmall = Yes
End
Posted by: SUPER-G - Tuesday, July 31, 2012 7:55:16 PM
[quote=newnightmare;125292]Copy its modeldraw module to a cloned code of a hulk of some vehicle, and remove lifetimeupdate module from it[/quote]
i dont know how to do that, nor where the modeldraw module is.
and the ini doesnt work, the plane still takes off.
Posted by: NewNightmare - Wednesday, August 1, 2012 12:09:48 AM
did you make sure the map.ini is saved in .ini format? not just a txt file called 'map.ini'?
Posted by: SUPER-G - Wednesday, August 1, 2012 9:42:09 AM
yes.
Posted by: i^love^mixery - Wednesday, August 1, 2012 6:52:22 PM
why dont you just use the script Unit -> Move -> Set unit to be held in place?
seriously guys.. an .ini for that?
Posted by: krit - Thursday, August 2, 2012 1:31:33 PM
Or even easier, just uncheck the "Enabled" tickbox in the unit properties...
Posted by: SUPER-G - Thursday, August 2, 2012 5:34:20 PM