| Posted by: NewNightmare - Tuesday, July 3, 2012 6:30:41 PM |
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| Hi. I have a unit, which changes to structure upon upgrade (via replace), and that structure has a 10-second animation, during which it SHOULDNT be able to fire as it deploys. Is there any way to make a spawned structure to have an empty clip? i.e not preloaded? removing preload from kindofs doesn't work. and placing a PER_CLIP preattacktype with 999999999 sized clip creates an artificial break before the 1st attack. Basically, I need it to be weaponless during the 1st 10 seconds of its existance. EDIT: Is delayedUpgrade not working in ZH? |
| Posted by: NewNightmare - Tuesday, July 3, 2012 7:44:57 PM |
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| K whatever, Used a LifeTimeUpdate and CreateObjectDie combo, like its used with SneakAttack. there's the side effect of a 'hit' fx when lifetime expires, but unless you know a better way, it will have to be enough. |