Posted by: Pukachu4965 - Wednesday, May 23, 2012 4:18:19 PM
[Title]. Mainly I want to make it like all the skirmish maps in zero hour. I fixed it to show the screen, but when I play, the civilian side automatically repairs itself. How do I make it so AI capture the surrounding buildings and tanks? And create spawns?

Posted by: Pukachu4965 - Wednesday, May 23, 2012 5:54:33 PM
Okay, now I know how to set play start points, but now the AI are't doing anything

Posted by: i^love^mixery - Wednesday, May 23, 2012 8:03:45 PM
not quite sure what you are trying to do. http://www.cnclabs.com/maps/generals/worldbuilder/tutorials/basictutorial/#addingPlayers this is a tutorial to enable the AI player on your map. hope it helps.

Posted by: Pukachu4965 - Thursday, May 24, 2012 3:51:59 PM
Thanks for that, I recently just found it, but now I need to have the AI actually build. They just stand there. The spawn points are set, the combat zones are set along with the way points to the bases, the inner and outer perimiters have been set as well.

Posted by: i^love^mixery - Thursday, May 24, 2012 5:13:49 PM
did you do Edit -> Edit player list -> Add Skirmish players? upload your map if it still doesnt work.

Posted by: Pukachu4965 - Thursday, May 24, 2012 5:38:24 PM
I'm setting it to enemies at the moment. It doesn't seem to work. And another thing that wont seem to work is why I can't add scripts. Sending the file now: Edit: Got the AI to attack, bu now I have scripts set up to make the vehicles around the map to be unmanned, but they don't seem to be available when I select a unit. Oh, And thanks for the assist. [ATTACH]1097[/Attach]

Posted by: i^love^mixery - Thursday, May 24, 2012 11:07:16 PM
oh well.. first of: attack paths. you did it wrong. the paths Flank1, Backdoor1 and Center1 have to be the paths leading INTO the base of player 1, not the paths leading out of it. the same regarding all other paths. i fixed it for you. secondly: CombatZone. there can only be 1. you cant have multiple combat zones. make an area out of the entire middle of the map. almost everything except the outer perimeters of the players should be in the combat zone. i fixed it for you. thirdly: your map will cause major lag if you play vs AI because units will get stuck on mountains and at rivers because of the confusing layout. there is a direct connection needed for each base to the other bases. you will have to fix that one yourself.. (the wall in the middle and the river are the problem. you will need to add passages there.) about the unmanned stuff: i added a player called unmanned. everything belonging to this player will be made unmanned automatically. ive put all the tanks and stuff to the command of that player so its all unmanned now. of course this only works because i added a custom script to PlyrCivilian. it wont work in other maps without it. [ATTACH]1098[/Attach]

Posted by: Pukachu4965 - Friday, May 25, 2012 7:47:47 AM
Being new to this, I'm not very familiar with it. Editing the terrain later. Now I know what to do with future maps, thanks on the assist and fixing it up.