Posted by: precision_bomber - Monday, May 14, 2012 2:17:25 PM
2. I think there is code entry for that at PlayerTemplate on what set of Music plays... I don't remember to code, just check.
3. That's usually when you haven't registered a string to the .csf file.
Go get the .csf editor and add a new string that Matches the string demanded.
4. Again, I think is in PlayerTemplate. But I'm not too sure... So just check.
Posted by: Spaceboy - Tuesday, May 15, 2012 9:33:00 AM
PlayerTemplate FactionEuropeGeneral
Side = EuropeGeneral
BaseSide = China
PlayableSide = Yes
StartMoney = 0
;PreferredColor = R:0 G:0 B:255
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA SCIENCE_AMERICA SCIENCE_GLA
PurchaseScienceCommandSetRank1 = Europe_SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Europe_SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Europe_SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = Europe_SpecialPowerShortcutChina
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 12
DisplayName = INI:FactionEuropeGeneral
StartingBuilding = Europe_ChinaCommandCenter
StartingUnit0 = Europe_ChinaVehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCHINA
GeneralImage = China_Infantry
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos7
Features = GUI:BioFeatures_Pos7
MedallionRegular = InfantryGeneral_slvr
MedallionHilite = InfantryGeneral_blue
MedallionSelect = InfantryGeneral_orng
End
Posted by: Annihilationzh - Tuesday, May 15, 2012 10:10:37 AM
1) You also need to change this, "ChinaInfantryGeneral8x6" in the first line. I don't remember if there's anything else that needs changing.
2) Music is determined by the AI, which requires editing SkirmishScripts.scb in worldbuilder.
3) [url=http://www.falloutstudios.org/site/index.php?download=9]Generals.str file, by Jordan[/url] Makes things much, much easier, and less buggy, than a csf file.
4) ChallengeMode.ini, I think. Can't remember.
Posted by: Spaceboy - Tuesday, May 15, 2012 1:21:45 PM
1 & 4 working now
2) i didn´t use the WB often can you explain me how i do this
3) thats an english version, is this avaliable in german ?
Edit:
Im still thinking about once:
My new faction (copied from inf gen) has usa music.
If the music dependent from skirmishscripts.scb why i have any kind of music.
Why i dont have no music. I don´t wanna create new music only use existing material.
is there no way to do this in the ini´s, my computer crashes if i load the data.
Posted by: Annihilationzh - Wednesday, May 16, 2012 7:31:54 AM
2) Open up a skirmish map in world builder, go into scripts, uncheck auto verify, then click import scripts, then navigate to the skirmishscripts.scb, then look for the music scripts (which often end up in the most random place).
3) Sorry. I guess you're stuck with a csf editor. Although you could try making your own STR file with any extra strings you need. The game should, hopefully, read both the csf file and the str file.
[quote]My new faction (copied from inf gen) has usa music.
If the music dependent from skirmishscripts.scb why i have any kind of music.[/quote]
The US is default.
Posted by: Spaceboy - Wednesday, May 16, 2012 1:32:15 PM
the string is done too
only the music.. is there any tutorial how i can to it ?? :(
Edit:
fund this
http://www.cnchq.de/index.php?content=downloads&dl_id=789
scripts sorted
its all done thanks for help :)