Posted by: Sir General Sir - Sunday, May 6, 2012 8:02:22 PM
First off, i KNOW my mod will be alot of work, but im willing to give it a shot. This mod is for KW, im adding buildings and units as a ...... Tech faction? think of them as abandoned bases that have survived if to this point, still functional and every thing, im wanting them to look some what like the any man military faction/UN ish. i want to take units and buildings from Generals ZH and RA3 here is what im thinking. RA 3/Generals ZH Peacekeeper/Conscript/ranger - only using an AR Missile Defenders - ..... Hacker/Allied Engeenier - Engeenier Apollo Fighter - bomber Sky Wing/Jet Tengu/Vindicator/Russian Mig - fighter Humvee/ - scout ECM Tank - Range and sight boost Mirage Tank - T3 heavy tank, no Mirage ability. Guardian Tank/Tsunami Tank/Crusader/Paladin/Battle Master - main tank Inferno - longer range tank Cryo Copter/Twinblade/Comanche - light/med air unit V4 Rocket Launcher/Tomahawk IFV/Avenger - scout 2 attacks both ground and air Troop Crawler - Transport buildings Allied Power Plant/USA Cold Fusion Plant/Nuclear Reactor - Allied Airfield - Defender Core/Gattling Cannon - gun only USA Command Center - CON Yard (is a set building) USA Barracks USA War Factory Patriot Missile - no real change Patriot Laser - longer range, slower relode any comments about making a mod like this? i know its probably going to be alot of work, but im willing to give it a shot. i wil also probably, if i can find the files, re work the textures as well. might you also be able to give me an opinion about my selection of choices for units?