Posted by: Sir General Sir - Sunday, May 6, 2012 8:02:22 PM
First off, i KNOW my mod will be alot of work, but im willing to give it a shot.
This mod is for KW, im adding buildings and units as a ...... Tech faction?
think of them as abandoned bases that have survived if to this point, still functional and every thing, im wanting them to look some what like the any man military faction/UN ish.
i want to take units and buildings from Generals ZH and RA3
here is what im thinking.
RA 3/Generals ZH
Peacekeeper/Conscript/ranger - only using an AR
Missile Defenders - .....
Hacker/Allied Engeenier - Engeenier
Apollo Fighter - bomber
Sky Wing/Jet Tengu/Vindicator/Russian Mig - fighter
Humvee/ - scout
ECM Tank - Range and sight boost
Mirage Tank - T3 heavy tank, no Mirage ability.
Guardian Tank/Tsunami Tank/Crusader/Paladin/Battle Master - main tank
Inferno - longer range tank
Cryo Copter/Twinblade/Comanche - light/med air unit
V4 Rocket Launcher/Tomahawk
IFV/Avenger - scout 2 attacks both ground and air
Troop Crawler - Transport
buildings
Allied Power Plant/USA Cold Fusion Plant/Nuclear Reactor -
Allied Airfield -
Defender Core/Gattling Cannon - gun only
USA Command Center - CON Yard (is a set building)
USA Barracks
USA War Factory
Patriot Missile - no real change
Patriot Laser - longer range, slower relode
any comments about making a mod like this? i know its probably going to be alot of work, but im willing to give it a shot.
i wil also probably, if i can find the files, re work the textures as well.
might you also be able to give me an opinion about my selection of choices for units?