Posted by: Kampy* - Saturday, April 7, 2012 2:20:03 AM
Hello, please help me with this. I need to spawn (or have them on the map from the start) (inf)bunkers with men(9infTH,1Pathfinder) inside. I dont mind if it's a map.ini solution. I'm desperate~
[IMG]http://imagespace.us.to/n-im/7f5eb6f1.jpg[/IMG]
Posted by: Lithium - Tuesday, April 17, 2012 3:19:31 PM
This is the map.ini file to make a full bunker
[code]CommandSet FullBunkerCommandSet
1 = Command_TransportExit
2 = Command_TransportExit
3 = Command_TransportExit
4 = Command_TransportExit
5 = Command_TransportExit
6 = Command_TransportExit
7 = Command_TransportExit
8 = Command_TransportExit
9 = Command_TransportExit
10 = Command_TransportExit
11 = Command_Evacuate
12 = Command_Stop
End
Object CivilianBunker01
RemoveModule ModuleTag_03
CommandSet = FullBunkerCommandSet
AddModule
Behavior = TransportContain ModuleTag_08_missiledefender
PassengersAllowedToFire = Yes
InitialPayload = AmericaInfantryMissileDefender 8
EnterSound = GarrisonEnter
ExitSound = GarrisonExit
End
End
AddModule
Behavior = TransportContain ModuleTag_09_pathfinder
PassengersAllowedToFire = Yes
Slots = 10
InitialPayload = AmericaInfantryPathfinder 2
EnterSound = GarrisonEnter
ExitSound = GarrisonExit
End
End
End
[/code]
In this case we have lost the garrison model (with the flag and color), I've done it fast, tomorrow if possible I will look [smile]
Every time you will spawn a bunker it will be full
Note that each bunker will now be full, if you also need in your map empty bunkers you need to make a model for this
Posted by: NewNightmare - Wednesday, April 18, 2012 1:02:53 PM
why not place the bunker and required infantry in the same position (literally 1 on top of another), and go with a
[code]** IF **
True
** Then **
Unit '1' garrisons 'Bunker'
Unit '2' garrisons 'Bunker'
Unit '3' garrisons 'Bunker'
Unit '4' garrisons 'Bunker'
Unit '5' garrisons 'Bunker'
Unit '6' garrisons 'Bunker'
Unit '7' garrisons 'Bunker'
Unit '8' garrisons 'Bunker'
Unit '9' garrisons 'Bunker'
Unit '10' garrisons 'Bunker'[/code]
You will find 'garrison' order for units inside.. 'unit' rollout.
You could also go with Spawn unit 'A' of type 'B', position C,D,E and rotation F degrees - 'named unit at specific location' or something like that. And then the garrison if you want.
Note
It's something that can be used to show e.g. progress in base development over time (I used it when I had to capture a point and then hold it for x minutes, the whole base just spawned using this 1 type of command => Fade out > spawn > fade in)